
Fixed an issue causing Gunde’s [Blood Feather’s] to spawn in unintended positions.
Example: On [Deathless Katrine] in [Wraithtide Vault], the [Blood Feathers] would sometimes spawn down on the beach below the ship.
Xul’vorith becomes empowered when their victory is at hand, causing him to [Enrage] while there are less than 4 players alive, granting him 25% increased damage.
This stacks the more players that are missing.
This is removed if dead players are revived and a total of 4 players are alive again.
[Han-Eth, Sentry of Xul] final phase damage has been reduced by 75%.
The [Crimson Abomination] in the [Han-Eth, Sentry of Xul] encounter has been adjusted.
Auto Attack Speed was increased by 30%
Auto Attack damage was increased by 31%
[Perish Pulse] now has a 12 second cooldown (was 5).
[Perishable Wounds] now has a duration of 20 seconds (was 5 seconds) and increases damage taken by 2% per stack (was 1%).
[Han-Eth, Sentry of Xul] pools created from [Vein Sprouts] now persist for the rest of the encounter.
All [Boss] health has been reduced by 10%.
[Ghorn, the Avalanche’s] health has been reduced by 10%.
[Eira, the Winter Witch’s] health has been reduced by 10%.
[Rotheart Recluse] health has been reduced by 15%.
[Clot Spawn’s] ability [Bursting Blood] damage was reduced by approximately 55%.
[Stalking Grim’s] ability [Piercing Howl] now properly applies its much longer [Interrupt Cooldown] when stopped by a player using their [Interrupt] ability.
[Stalking Grim’s] ability [Piercing Howl] Initial Cooldowns and Cooldowns have been adjusted.
[Blackmist Cutthroat’s] ability [Backstab] damage has been increased by 100%
The old version of their [Backstab] had 100% critical strike chance. This adjustment sets the damage back to its intended level.