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Automobilista 2›Events›Automobilista 2 V1.6.9.81 is Now Live
Game update

Automobilista 2 V1.6.9.81 is Now Live

Automobilista 2 · published 3 months ago

All eventsPlayers around this dateRead on Steam

This update complements the latest release with various additional fixes and minor improvements.

V1.6.9.81 also marks the end of the free trial period for the latest DLC tracks; the Hungaroring, layouts from the Historical Track Pt4 & Monza 2005 are now restricted to onwers of the respective DLCs.

V1.6.9.8->V1.6.9.81 CHANGELOG


GENERAL

  • Fixed a CTD when resetting to defaults on Session Selection Dialog with no Preset enabled

  • Fixed drivers being incorrectly DQ in first lap if they received a DT for speeding during formation / rolling starts

  • Fixed issue that would prevent correct Limited Setup option being set at lobby launch when hosting via game client

  • Fixed visual tire wear not rendering when a tire also had a visual flatspot

  • Fixed motion blur affecting tires

  • Fixed tire edges drawing over car bodywork when viewed at glancing angles with Parallax Occlusion enabled

  • Fixed shadow banding on some tire treads with Parallax Occlusion enabled

  • Fixed tyre artifacts with Parallax Occlusion enabled for triple screen setups

  • Fixed CTD when selecting F-V10 Gen3 class with a Speedway oval circuit active

  • Fixed modern Pirelli tire "shine" coating not wearing off after initial roll

  • Further adjusted tire friction threshold to generate smoke


UI & HUD

  • Fixed incorrect speed limit shown and unlocalised strings in pitstop timer HUD widget

  • Fixed missing localised text on new HUD pit lane messaging

  • Fixed missing localised text for Parallax Occlusion Quality setting

  • Fixed missing labels on Reverb and Wall Reflection audio options

  • Disabled redundant Traction Control setting for Renault R28 in setup menu


PHYSICS

  • Minor soft tire tread adjustments for F-V10 Gen1, F-V10 Gen2 (B), F-V10 Gen3 (B&M), F-V8 Gen1 (B&M), F-V8 Gen2, F-Hybrid Gen3


AI

  • Minor global adjustments to AI passing & avoid distances so passing / avoid routines kick in slightly further back from the car ahead (car behind bets a little more room to manouver to avoid getting boxed in)

  • Minor global AI draft effect adjustment

  • Minor adjustments to AI corridor scalars at high and max AI aggression settings to minimise AI putting wheels off-track at those Aggression settings

  • Azure: Improved AI performance braking into chicane at tunnel exit

  • Hungaroring: Improved AI performance around and exiting T8


TRACKS

  • Barcelona 1999 / 2001: Fixed an LOD issue with the flood light fixtures

  • Jerez: LOD adjustments for a few static objects

  • Hungaroring: Improved resolution for flat apex curb cross section

  • Imola 2005: Fixed some floating static rescue vehicles

  • Indianapolis 2001: Fixed T1 tirewall LOD


VEHICLES

  • F-V10 Gen2: Disabled single vehicle team entries for an even 10-10 distribution of Bridgestone / Michelin teams

  • F-Vee Gen2: Fixed front suspension animations

  • F-V8 Gen1/F-V10 Gen3 (B): Added custom steering wheel model

  • Renault R25: Corrected steering wheel position for high and low downforce variants

  • Lamborghini Revuelto: Fixed front left tire tread mapping

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