Hi everyone, friends!
This is the first major update since release! The changes are aimed at expanding vertical construction. Now, with platforms, ladders and the new node buildings, you can raise tall defensive walls or stack several tiers of dwelling huts in your settlement. Or maybe you'd rather have a log castle with towers? A high bridge over a ravine? A multi-level smithy? Let your creativity run wild!
Thanks for playing and for following the project!
The navigation grid and pathfinding have been completely reworked.
The building grid has been reworked. With platforms, you can now build structures on top of each other.
New buildings that take part in vertical construction (full list below).
A new “node” building type. These are built between cells, on the grid nodes (full list below).
Two new technologies: “Platforms” and “Fortifications”.
The town hall can now be moved to another place.
You can now tilt the camera by holding the middle mouse button.
The selected settlers panel now has buttons to select only melee or only ranged units.
A “Remove all resources” button has been added to warehouse inventories.
Log bridges have been removed from the game. They will be replaced with platforms automatically.
Wooden stairs. Unlocked by the “Foundations” technology.
Low platform, Low platform with ladder. Unlocked by the new “Platforms” technology.
Medium platform, Medium platform with ladder. Unlocked by the “Log structures” technology.
Wicker fence. Unlocked by the “Basketry” technology.
Wooden fence. Unlocked by the “Agriculture” technology.
Rope. Unlocked by the “Flax” technology.
Log pole. Unlocked by the “Defensive structures” technology.
Log wall, Stockade wall, Stockade fence. Unlocked by the new “Fortifications” technology.
Log beam. Unlocked by the “Carpentry” technology.
Settlers now position themselves better relative to each other when ordered to move to a point.
Target positions of the settlers are now shown while you order them to move to a point.
Settlers with ranged weapons now hold their position and no longer chase the enemy without an explicit order.
The building grid is now shown only on the selected level.
Improved textures of log buildings.
Improved the look of cliffs with buildings placed on them, such as a foundation or a ladder.
Reworked the visuals of foundations.
A horn now sounds when you press the “To battle!” button.
Attacks now happen about half as often, but there are 1.5 times more enemies in each attack.
Increased the cost of the “Deposits discovery” technology.
Many pathfinding problems are gone, since the navigation system is now a new one. For example: settlers got stuck in certain areas of the map; settlers stopped while the grid was being rebuilt; the grid was rebuilt with a delay instead of instantly; rebuilding the grid caused lags; creatures did not always build their routes correctly.
Fixed buildings being replaced with other ones while building roads and garden beds or planting trees.
Enemies now switch to a new target if their current target runs away while they are taking damage.
Fixed construction validation: building gates on roads, building structures with their entrance right against a foundation wall, building roads inside buildings, building ladders on certain slope tiles, and more.
Fixed animations of creatures coming out of the fog of war.
Fixed a bug where the world map quest step “Bring the scouts to the ancient ruins” sometimes did not complete.
Fixed an issue where some boulders could not be mined.
Fixed some issues with selecting buildings.
Fixed the description of the Gatherer hut.