Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Loomsong Chronicle IdleEvents09/01 - Patch Notes -Build 0.751
Game update

09/01 - Patch Notes -Build 0.751

The Loomsong Chronicle Idle · published 2 Sep 2026, 00:54 UTC

All eventsPlayers around this dateRead on Steam

Build 0.751 Patch Notes
Expedition Encounters
- Removed the unintended authored single-enemy encounters from all eight expeditions.
- Former singleton locations now generate normal roaming packs of 2–5 enemies using each expedition’s regular encounter pool.
- Seven expeditions now support 150 roaming-pack locations. The smaller Sable Writ Isles retains 132.
- Roaming packs continue to have independent chances to become roaming bosses or Guardians.
- Fixed authored bosses and fixed Guardian encounters remain in their intended locations.
- Individual enemies may still appear naturally when they are the last survivor of a larger pack.
- Existing campaign saves automatically migrate to the updated encounter layouts while preserving defeated enemies, health, respawn progress, opened chests, loot, resources, pets, summons, and exploration progress.
Greenveil Frontier
- Corrected the reversed stairs on the eastern side of the Chorus Lake causeway.
- Added two normal roaming-pack locations to the causeway.
- Moved the Drowned Cache chest to the middle of the bridge.
- Preserved the bridge’s traversable route, surrounding water, and existing terrain.
Glassmoon Memorial Reach
- Added one dramatic large dry crater and four smaller dry craters.
- Craters now have visible raised banks and blocked centers, helping parties recognize that they should travel around them.
- Connected the four Candle Ward roads into one proper, walkable intersection.
- Moved the Pressure Dock gate out of the road.
- Added collision matching the visible sides of the Pressure Dock gate while preserving a traversable center aisle.
- Preserved existing campaign progress when migrating to the revised Glassmoon terrain.
Cradle Drift And Asterhome
- Crop beds now follow the ground instead of standing upright like ordinary scenery sprites.
- Corrected all 48 Cradle Drift crop placements and all 32 Asterhome crop placements.
- Preserved the existing crop artwork, fields, identities, and harvesting locations.
- Rebuilt collision around Cradle Drift’s six ark wrecks so it follows the visible left-to-right hulls.
- Removed oversized and incorrectly rotated ark collision areas that blocked apparently open ground.
Expedition And Pinnacle UI
- Character cards now display Level N - Name, preventing long names from hiding character levels.
- Expedition and Pinnacle titles are now centered in the upper HUD panel.
- Pinnacle arenas now display the active boss’s name instead of the arena’s internal location name.
- Routine autosaves now use a subtle text-only Saving... indicator instead of a large panel that could cover gameplay.
- Save failures and the deliberate closing-game save screen remain prominent so important warnings are not missed.
Stability
- Corrected terrain-import data affecting Greenveil Frontier and Cradle Drift.
- Improved packaged expedition terrain-loading reliability.
- Added release safeguards to prevent invalid terrain-import data from entering future Steam builds.
- Confirmed compatibility with existing public campaign saves.

More from The Loomsong Chronicle Idle

Other announcements

All events
The Loomsong ChronicleGame update14 Sep 202609/14 Patch notes - Builds 0.762Builds 0.761–0.762 Two new ways to challenge your party: Grand Expeditions for long, preparation-heavy adventures, and Endless Tower for improving equipment and proficiencies without gaining character levels. Grand Expeditions - Added Moonfen Salvage Reach, the first Grand Expedition, combining Greenveil’s overgrown wilderness with Glassmoon’s memorial ruins and equipment pools. - Unlocks at ma…The Loomsong ChronicleGame update10 Sep 202609/10 - patch notes - Build .760Builds 0.759–0.760: Grand Pinnacle and Combat Improvements This update introduces Grand Pinnacle: The Eight Gates, adds more variety to expedition starts, expands Player Town previews, and delivers a substantial round of ability, projectile, and save-system fixes. Grand Pinnacle - Added Grand Pinnacle: The Eight Gates, a new level-200 encounter in its own purpose-built arena. - Face all eight e…Community10 Sep 2026Free Demo Launches TodayThe Demo Launches Today, and The Eight Gates Await The Loomsong Chronicle Idle demo launches today on Steam! Build your party, explore, gather, craft, and play through level 25 for free. Your demo save carries straight into the full game, so you can continue without starting over. For full-game players, Grand Pinnacle: The Eight Gates brings all eight Pinnacle bosses into one battle sequence. T…