Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Loomsong Chronicle IdleEvents08/31 - Patch Notes - Build 0.750
Game update

08/31 - Patch Notes - Build 0.750

The Loomsong Chronicle Idle · published 31 Aug 2026, 18:18 UTC

All eventsPlayers around this dateRead on Steam

Build 0.750 Patch Notes
This update includes all improvements completed during Builds 0.749 and 0.750.
Movement, Exploration, and Cameras
- Improved movement for party members, summons, pets, enemies, and wildlife.
- Reduced body blocking, spinning, scooting, rapid direction changes, and repeated stop-start movement.
- Party members now use more consistent right-of-way behavior when crossing paths or moving through narrow passages.
- Fixed followers trying to move around a stopped leader instead of waiting for the route to clear.
- Improved regrouping after combat, gathering, reviving, looting, resting, and other expedition activities.
- Idle companions now remain connected to the current activity instead of returning to obsolete formation anchors.
- Ranged fighters and hunters are less likely to abandon a valid firing position to chase another nearly identical position.
- Improved enemy and wildlife movement through crowded areas without weakening terrain or scenery collision.
- Improved pet loitering, final loot-bag approach, and movement around mobile actors.
- Exploration now gives better consideration to reachable unexplored territory and is less likely to repeatedly backtrack across cleared areas.
- Corrected the camera profile used in all four currently available Pinnacle arenas.
Summons
- Summons now share the party’s established combat awareness instead of relying on a much smaller independent detection radius.
- Fire, Frost, and Lightning Elementals now reliably join fights started by ranged Tome users.
- Future melee summons can pursue enemies engaged by their owner, attack, and return after combat.
- Summons will not independently aggro unrelated enemy packs.
- Ranged summons now reposition when scenery blocks their projectile instead of firing through the obstruction or remaining idle.
- Summon damage, health, attack cadence, cooldowns, movement speed, and elemental identities were not changed.
Player Town
- Establishing Allan Grail’s Barracks now costs:
- 500 aurels
- 10 Greenveil Iron Ingots
- 10 Rainwood Timber
- Establishing June Dultche’s Card Master now costs:
- 500 aurels
- 10 Maintenance Alloy Ingots
- 10 Cradlewire
- Establishment materials can be paid from Shared Inventory and Town Stash together.
- Services unlocked before this update remain unlocked and are not charged retroactively.
- College and Gym projects now require 10 active-play minutes for every purchased rank.
- Multi-rank projects correctly accumulate their duration: four ranks now take 40 minutes instead of completing after only 10.
- Recruit cards retain their starting abilities and ability levels while attribute and proficiency bonuses are now shown in a cleaner hover tooltip.
- Removed unnecessary messages for recruits with no Trait or Skill Mastery cards.
Guardians
- The fixed progression Guardian in every expedition now appears on its authored Guardian platform.
- Existing open expeditions migrate automatically without closing the expedition or resetting progress.
- Active and defeated Guardians retain their proper combat and completion state.
- Random roaming packs still independently retain their existing chances to become a Boss or Guardian pack.
- Guardian rewards, Pinnacle-key chances, levels, combat strength, and reinforcement counts remain unchanged.
Inventory and Town Stash
- Rebuilt Sort behavior across Party Management, High Anchorage Stash, Outfitters, and the Workshop.
- Weapons now group by exact weapon family.
- Off-hands now group as shields, quivers, focuses, and Blood Orbs.
- Armor now groups by equipment slot and then by Light, Medium, or Heavy class.
- Tools, runes, pets, consumables, materials, keys, and junk now form distinct groups.
- Ability Books, Woven Ability Books, Attribute Books, Lore Books, Proficiency Volumes, and Expedition Contracts now remain in separate blocks.
- Added the missing Sort Shared command to the High Anchorage Stash.
- Fixed sorted inventory positions updating internally while the visible grid continued showing the old arrangement.
- Fixed successful inventory actions failing to refresh correctly when a background save was already running.
- Workshop selections now remain attached to the exact selected item when storage is sorted.
- Sorting does not reroll, recreate, replace, or delete items.
Pets
- Installed complete new idle, walking, and loot-pickup animations for Tumbler, Ledger, the Light-Leather Shepherd, and the Light-Leather Spotted Cat.
- Pet animation textures are now prepared during the expedition loading screen.
- Reduced the hitch that could occur when an equipped pet first appeared or performed its first pickup.
- Pet identities, names, statistics, movement rules, experience, and loot behavior remain unchanged.
Traits and Skill Masteries
- Slow Metabolism and Load Bearer now have a maximum rank of 20.
- Existing characters above the new cap automatically receive one new nine-card Trait choice for every legitimate excess rank removed.
- Refunds are applied only once and remain attached to the correct character.
- Slow Metabolism migration preserves the character’s current hunger and thirst cycle progress.
- Load Bearer migration preserves all equipped items and their exact rolls.
- Trait Collection and Skill Mastery Collection now display four full-size cards per row.
- Trait and Skill Mastery selection drafts remain three cards per row.
Save Compatibility and Stability
- Existing supported campaigns migrate automatically when loaded.
- Open expeditions, equipment identities, summon states, Guardian progress, Player Town projects, and refunded Trait choices are preserved.
- Improved background-save coordination for inventory and storage actions.
- Additional expedition-loading, Steam Cloud, save/reload, and packaged-game stability repairs are included.

More from The Loomsong Chronicle Idle

Other announcements

All events
The Loomsong ChronicleGame update10 Sep 202609/10 - patch notes - Build .760Builds 0.759–0.760: Grand Pinnacle and Combat Improvements This update introduces Grand Pinnacle: The Eight Gates, adds more variety to expedition starts, expands Player Town previews, and delivers a substantial round of ability, projectile, and save-system fixes. Grand Pinnacle - Added Grand Pinnacle: The Eight Gates, a new level-200 encounter in its own purpose-built arena. - Face all eight e…Community10 Sep 2026Free Demo Launches TodayThe Demo Launches Today, and The Eight Gates Await The Loomsong Chronicle Idle demo launches today on Steam! Build your party, explore, gather, craft, and play through level 25 for free. Your demo save carries straight into the full game, so you can continue without starting over. For full-game players, Grand Pinnacle: The Eight Gates brings all eight Pinnacle bosses into one battle sequence. T…Community8 Sep 2026Week Three: Guns, a New UI, and Four New PinnaclesBuild 0.758 is here! This week brings Pistols and Blaster Rifles, with 24 new equipment pieces, new abilities, and eight Guns Masteries. Four new Ascendant Pinnacle fights await parties led by a level-150 main character. Player Town also has new services for upgrading, rerolling, and tempering equipment. The interface has a new look, and the minimap now includes resource markers and hover detai…