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The Loomsong Chronicle IdleEvents08/27 - Patch Notes - Build 0.746
Game update

08/27 - Patch Notes - Build 0.746

The Loomsong Chronicle Idle · published 27 Aug 2026, 19:26 UTC

All eventsPlayers around this dateRead on Steam

Build 0.746 Patch Notes
Build 0.746 focuses on expedition variety, exploration flow, pet usefulness, loot identity, and save reliability. It also repairs several long-standing behaviors involving fixed Guardians, resource crowding, survival timers, and autosaving.
Expedition Encounters
- Fixed expedition bosses now remain at their authored locations.
- The final Guardian now always remains on its dedicated Guardian platform with its reinforcements, reward chest, progression credit, and Pinnacle Key behavior.
- Roaming bosses and roaming Guardians no longer replace, relocate, or remove the fixed final Guardian.
- Each of an expedition’s 130 roaming pack homes now independently rolls as:
- 96% ordinary pack
- 3% roaming boss pack
- 1% roaming Guardian pack
- Roaming special enemies replace one ordinary member of the selected pack, preserving the intended two-to-five-enemy pack size.
- Multiple roaming Guardian results can now appear in the same expedition.
- Roaming Guardians remain repeatable encounters and do not consume fixed Guardian progression or rewards.
- Runtime enemy and ambient-fauna respawns now check where nearby creatures actually are, not only their original home positions.
- Respawns wait for a safe opening when no valid placement is available, reducing enemies appearing inside one another.
Exploration And Gathering
- Reduced woodcutting trees from 96 to 60 per ordinary expedition.
- Increased ordinary locked treasure chests from 18 to 30 per ordinary expedition.
- Existing expedition totals remain:
- 130 roaming pack homes
- 60 hunts
- 60 mining nodes
- 138 herb nodes
- 56 ambient-fauna locations
- Trees and mining nodes now maintain at least six metres of separation.
- No more than six trees or six mining nodes may occupy the same eighteen-metre-radius area.
- Blocking trees and mining nodes are kept clear of roads and bridges.
- Work positions are checked for reachability so characters can properly approach gathering nodes.
- Collision around trees and mining nodes now follows their visible bases more closely.
- Existing expeditions migrate to the new population and placement rules while preserving retained node, chest, and completion state.
Pets And Wildlife
- Pets now receive priority when newly available eligible loot appears.
- Companions will not claim a new pickup that a pet has already reserved.
- Pets do not steal loot from a character who has already started collecting it.
- Two equipped pets can reserve separate reachable drops instead of chasing the same item.
- Loot abandoned by a pet remains available to party members.
- Ambient creatures across all eight expeditions now properly start and play their directional animations.
Abilities And Combat
- Draw the Line now waits until valid enemies are actually within its level-scaled taunt radius and line of sight.
- Tanks should no longer waste Draw the Line at the beginning of combat while enemies are still too far away.
- Invisibility and Mass Invisibility now make affected character bodies visibly semi-transparent.
- Character names, activity indicators, and animations remain readable while invisible.
- Fixed rare fractional Barrier and Focus calculations that could leave a contribution below zero.
- Registered rune-family drops are now identified correctly before ordinary item validation.
Expedition Loot
- Normal through Epic equipment found in an ordinary expedition now comes from that expedition’s intended equipment family.
- Corrected several Greenveil loot entries that could produce unrelated generic equipment.
- Global Unique items and Pinnacle Legendary rewards remain available under their existing rules.
- Existing equipment already owned by players is not rewritten.
Traits And Progression
The following recurring Traits now have a maximum rank of 10:
- Studied Motion
- Patient Practice
- Veteran’s Lesson
- Roadwise
- Pack Balance
Players with legitimately earned ranks above the new cap receive compensation when loading their campaign:
- Every removed rank produces one new ordinary nine-card Trait selection.
- Refund selections are saved until completed.
- Existing valid card choices retain their order.
- Pending selections containing newly capped Traits are repaired automatically.
- Refunds occur only once and do not disturb later Trait selection randomness.
Saves And Autosaving
- Fixed valid Hunger and Thirst timer progress sometimes being mistaken for corrupted survival state.
- Survival validation now correctly accounts for Slow Metabolism’s timer extension.
- Legal partial Hunger and Thirst progress is preserved through saving and loading.
- Campaigns from supported older save versions migrate automatically.
- Autosaving now retries with a fresh snapshot when the campaign changes during the original save attempt.
- A persistent save collision still preserves the previous valid campaign database.
- Later autosaves can recover during the same game session without requiring a restart.
- Town and expedition autosaves now use bounded retry timing instead of repeatedly failing immediately.
- A successful save clears the retry delay.
- Fixed Leadership reconstruction altering canonical Barrier state while a campaign was loading.
- Fixed transient character activity presentation surviving into the next simulation tick or diverging after save/load.
Expedition Interface
- The expedition title panel now aligns with the party-card rail instead of occupying unnecessary screen width.
- Long expedition names expand the title panel only as much as needed.
- Expedition title and party-card backgrounds are now slightly translucent while preserving readable text and borders.
Stability
- Improved compatibility for older expedition generations when loading existing campaigns.
- Fixed a migration issue involving the expedition’s internal enemy-spawn collection.
- Improved safe handling of legacy expedition states that do not contain a modern generated-region package.
- Completed fresh validation across all eight ordinary expeditions, fixed Guardians, roaming specials, gathering activities, pets, wildlife, loot, saves, and long-running expedition movement.

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