Steam multiplayer fix (hopefully)
The game now induces 66 milliseconds of input delay. The problem was due to what's called 'determinism lockstep', which is how Trouble Shooters handles its multiplayer. Essentially, each PC in a multiplayer session has to 'agree' on what happened on a certain frame before the next frame can play, and since everyone's inputs were firing at the same time, each computer has to individually process that X player moved Y direction while Z amount of bullets were flying from N enemies. To mitigate this problem and buy time for each machine to process all of that information, this is the compromise that works best for everyone. It should feel imperceptible in runtime (66ms is within the standard that fighting games are held to, and nothing in Trouble Shooters needs fighting-game-level input mastery), but lemme know if anything feels too mushy now.
Other stuff
Props and enemies should no longer be floating weirdly on floors and platforms
Hitscan weapons have new 'tracer' effects on fire that make them a lot more satisfying to use
Some new 'alt' skins on Doc's drones