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Deckzin DemoEventsDeckzin: ❤️‍🔥 Demo Update!
In-game event

Deckzin: ❤️‍🔥 Demo Update!

Deckzin Demo · published 10 Aug 2026, 23:57 UTC

All eventsPlayers around this dateRead on Steam

Hello Lightkeepers!

First of all, we want to send a MEGA THANK YOU to everyone who stopped by our booth at Gamepólitan! You have no idea what that weekend meant to us. Seeing the line forming and the audience genuinely getting into the game was surreal. Every match played, every moment of "Aahhhh! I get it now!" and every piece of feedback filled us with energy to keep developing this project with even more care and motivation.

And of course, welcome to all the new members who have joined us! Feel free to chat, share ideas, and discuss your strategies on our Discord. ❤️

Now, let's get into the news and the patchnotes:

🎮 REDEEM CODES – ATTENTION!

How to redeem: On the character selection screen, in the top left corner, you'll find a redemption button. Click it, enter the code, and press Enter.

  • Witch: redeem with the code GAMEPOLITAN2026

    (If you picked up the card at the event, you already know, but here's a reminder! We're still adjusting things on the character, so temporary icons and broken values will appear!)

  • Oni: redeem with the code GAMESCOM2026*

    (This is the Gamescom celebration code that many people may have missed, but it is still VALID!)

Hurry into the game and redeem both while they're available! If you've already used both, congratulations, your roster is already looking pretty complete! 👀

In future updates, both will be unlocked, or become available through progression in the game. Currently, this is the only way to access these characters.

🚧 THE JOURNEY SO FAR!

For those who didn't get a chance to play the demo last week, here's an update on the last 3 months of work. In short:

  • Major cleanup of bugs and interactions that weren't working

  • We completely redid the ending of the demo

  • A whole new category of relic items with special effects

  • Hero cards now have a light rarity system

  • Collection interface, showing the progress of each card/deck

  • Elite enemies and a rework of current enemies/addition of new themed ones

  • 20 and 50 node run versions (requires winning 3 runs of any kind to unlock)

  • Elf and Witch decks (the second one is still being prototyped and tested)

  • Updated the artwork for all remaining cards (except level-up cards, for now)

  • Progress is now saved in the middle of a run

  • Partial balancing of enemies, starting cards, and some mechanics

  • Dozens of small adjustments and optimizations (we're still working on this part!)

✨ POST-EVENT PROGRESS!

Some of the systems we were already working on and that weren't ready for the event, but that we're now going to make available:

  • Partial support for a mod system (cards, buffs, and some localization adjustments)

    • In the game folder, inside the "mods" folder, you'll find more information about it.

  • Immortal Path - You can continue the run indefinitely and set a high score

    • Unlocked by winning with each hero in the 50-node run (start practicing on insane difficulty)

  • A group of healing cards distributed across 3 generic decks (Brute, Precise, Chaotic)

  • Fixed several bugs, softlocks, and incorrect/bad numbers

🌋 ABOUT PERFORMANCE!!

We made a major change to the game to deal with performance drops, which is precisely why some strange bugs may start happening. We're keeping an eye on things and will fix them as soon as they reach us. If you're still experiencing performance issues in the game, FPS drops, constant freezes, or anything similar, please get in touch with us through Discord.

💡 THE FUTURE!

We're focused on stabilizing bugs, existing systems, and the project's current content. That said, we want to add new content between updates:

  • The Lighthouse! That's where the heroes live and where they head out from for their runs.

    • An update with more story, scenes, and narrative

  • The Witch: we want to stabilize and finish polishing the heroine's deck

  • Improve the communication of some in-game actions, such as discarding cards/items

  • Some challenges involving quests and an achievement system

  • Continue improving the project's performance adjustments

  • Some more focused content to make runs even more unique

  • Improvements to some existing bosses and new bosses ahead

That's it, everyone! Thank you once again for being part of this journey. Alumeia Game Studio is made up of just two people, but with you, the Lighthouse is taking shape.

Keep adding the game to your Steam Wishlist, sharing it with your friends, and giving us feedback!

Until next time, and see you at the Lighthouse! 🏮

(Hmm, a hot soup sounds really good right now…)

- Alumeia Team

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