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Deckzin DemoEventsDeckzin: ✨ Demo Update!
In-game event

Deckzin: ✨ Demo Update!

Deckzin Demo · published 12 Sep 2026, 03:33 UTC

All eventsPlayers around this dateRead on Steam

Hello, Lighthkeepers!

A new update has arrived! 🔥🔥🔥

This version focuses on making the game easier to understand and interact with, one of the lessons we took from our most recent in-person events. We also took the chance to tie up systems that were left halfway, bring plenty of quality of life and, finally, start telling the stories of those who live in the Lighthouse.

To kick things off:

🧚 THE FAIRY'S ROOM!

The Lighthouse's first hero room is open, and with it comes the first piece of our heroes' story!

  • Win with the Fairy after opening the starting door to unlock her room

  • That's where a 3-part quest begins, with new cutscenes that introduce the game's NPCs a little more 👀

  • A Wardrobe in the room, to change the character's looks

  • Completing the quest unlocks an alternate class card for the Fairy!

  • New Starting Item mechanic for the Fairy, with 3 new unique relics

We're still evaluating whether this is the most interesting and viable way to build the main story quests, and we're eager for more of your feedback!

💎 FRAGMENTS AND SPECIALISTS!

A new group of merchants has entered the mist, and they're all about trading card fragments:

  • 5 new specialist rooms, each one using fragments in its own way:

    • Trade them for other fragments

    • Buy keys and access to chests

    • Add traits to cards

    • Buy a stack of items

    • Train to improve your attributes

  • New Witch and Elf shops (new card fragments for both)

  • Heroes' Help: you can now hire help at shops (available in runs with 30 or more rooms)

  • Fragment Pouch: takes up a single slot and carries all your fragments.

  • All of this unlocks by filling the bar of the new statue in the end-of-demo room, after crafting 15 cards manually

We're still working to make this part clearer. We also keep adjusting what the "end of the demo" means: there's now an approximate % counter that takes into account almost everything there is to do in the game, from unlocking content, quests, finding cards and collecting the whole story to trying the Immortal Path, etc.

👀 UNDERSTANDING THE GAME!

  • We changed the area for dropping items/cards, added a warning when a card is about to be consumed, and made it possible to drop things without opening the inventory.

  • Holding Shift now shows your run progress (room X of Y)

  • The relic given by the Hungry Tree got an animation

  • The statues in the equipment room now show their reward type with icons

  • Controllers now show better how to use items, detect Xbox/PlayStation layouts, and pause the game if the controller disconnects

There were many other smaller tweaks that won't get a spotlight, and we're always open to any suggestion. By the way, the feedback sent through the in-game system is being received and, after we discuss it, implemented wherever possible. Some of it is even in these patch notes 👀.

⚔️ BALANCING!

  • Dragon Knight partially reworked:

    • Gained +1 base strength, physical defense and magical defense

    • Lost his native critical damage

    • Damage from adjacent melee cards now generates shield

    • Some shields last longer

    • Shield scalings and some card scalings were readjusted

  • Enemy count ramps up more slowly until room 10

  • Less invulnerability time on higher difficulties (already live since the Discord update)

  • The first half of a run now uses only simple items

  • The character select screen shows which attribute each hero scales with

  • We adjusted how some data is loaded so it behaves as expected

  • Some melee cards got extra range, and all of the Witch's attribute scalings were rethought

  • Blade Fan and Elemental Staff were temporarily disabled. They may return to the game in the future.

✨ QUALITY OF LIFE!

  • Picking up an equippable item now opens card selection right away, and upgrading/equipping no longer asks for confirmation when you select a card

  • You can now consume items on the ground even with a full inventory

  • Card delivery at the Lighthouse has a bigger drop area and more feedback/juice

  • Being defeated on the Immortal Path takes you straight back to the Lighthouse, with no quick or regular restart option

  • The number of rooms is now saved per save slot (no more sneaky difficulty switching mid-run)

📦 FOR THOSE WHO MISSED THE DISCORD PREVIEW!

  • Witch reworked from top to bottom

  • New miniboss replacing the classic Ice Golem

  • Mods screen with support for visuals (skins)

  • Save backups

  • Wave system to take some load off weaker PCs

  • Grimoires were remade (each grimoire now holds 3 random cards from your deck, which rotate and generate fragments when the cycle ends)

  • Improved combat readability (hit colors, enemy outlines, visual effects like healing and shields on enemies and allies, critical hit bubble)

  • A first version of colorblind filters so we can adapt the game's colors

  • Quick restart from the pause menu

  • Tons of bugfixes

The full list is on our Discord!

Speaking of Discord, we're opening a channel where your recent builds will show up! You can turn this off at any time in the game settings, or reach out if you need help. (We don't collect any personal data from any player)

🔮 THE FUTURE!

  • The Lighthouse Hub: the hub will come to life, with the characters who live there, their roles and their stories

  • Exclusive cards and items that only show up through specific NPCs and interactions, to make runs more unique and less repeatable

  • More secrets hidden in the mist: keep an eye out for interactions and glimmers on the ground

  • Unlockable content and challenges: more reasons to explore the mist and bring cards back to the Lighthouse

Little by little, we're building the world of Deckzin together with you. This was a big update even though it has few new cards. Progress is progress, and with a solid foundation we'll be able to build more and more with you! :>

That's it, everyone! Thanks once again for being part of this journey. Keep wishlisting on Steam, sharing with your friends and sending us feedback!

See you next time, and we'll see you at the Lighthouse! 🔥

- Alumeia Team

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