Hello everyone! It is time for the August 2026 Stable Update and other news.
This month's announcement contains 1.4.5 update progress, a quick showcase of new mods from the past month, and the changelog for the new stable release.
As mentioned previously, the process of updating tModLoader to all of the new content and features of the Terraria 1.4.5 update (Bigger and Boulder) will take some time. This process as well as any other big changes desired by the modding community for this update will take many months still.
We are continuing to see a huge amount of community participation and contributions for the 1.4.5 update and are extremely grateful for those willing to help with this process through code contributions, bug reporting, testing, and participation in the discussions that take place on Discord. The tModLoader team will continue to work with experienced modders to progress towards the tModLoader 1.4.5 update.
There are still many tasks to be done, if you are interested in contributing code for the 1.4.5 update, the 1.4.5 Update Information page has information on how to contribute and what tasks remain to be done. That page also explains how to join the "1.4.5-dev" beta branch. Users can join that beta branch to help identify and report remaining bugs.
We'd like to encourage modders to take this opportunity to come discuss any tModLoader API shortcomings with the tModLoader team and contributors on Discord, even if they are not able to personally contribute the changes. Major releases present an opportunity to fix issues that couldn't be addressed properly in regular monthly releases.
As usual, community contributions are discussed mainly on Discord initially and then on GitHub to be implemented.
Q: "Will all of my mods still work on v1.4.5 immediately?"
A: Due to how much has changed in the Terraria v1.4.5 update, the short answer to this is "no". Modders will, however, have ample opportunity to update their mods to v1.4.5 before it is officially released, so as long as the mods you are using are still maintained by the modder, they should be available on v1.4.5 once it has a stable release for players.
Q: "What will happen to 1.4.4?"
A: 1.4.4 mods and the 1.4.4 version of tModLoader will continue to exist and be available for players both during porting and after. It will be supported as a Legacy version like 1.3 and 1.4.3.
Q: "When will 1.4.4 stop receiving updates?"
A: 1.4.4 will continue to receive maintenance updates to ensure it stays functional. We do not have a date for when content updates will stop; in the near-term 1.4.4 will continue to receive regular updates until we are ready to 'Preview' the 1.4.5 beta build to modders.
Q: "Will 1.4.5 be backwards compatible with my worlds and players from 1.4.4?"
A: From tModLoader's side, one of our guiding principles is to ensure the player experience is as seamless as possible. We aim to maintain backwards compatibility in tModLoader and encourage modders to keep this in mind when it comes time.
Here is a listing of changes made on the 1.4.5 update beta branch this past month. As a reminder, changes to the beta branch go live immediately as they are implemented to facilitate rapid progress.
末泠: Add localized mod metadata and Steam Workshop descriptions
Rijam: Display Doll (Mannequin) Settings hook
Abdelrhman Mersal: Fix fertilizer growing modded saplings, add ModTile.GrowSapling hook
Zeyad Emad: Add WallDefinition class for ModConfig
Rijam: Create porting notes for <right> and <left> text substitution changes
JavidPack: Add underground parameter to (Mod|Global)BlockType.RandomUpdate
JavidPack: Add unsafe indicator icon to WallDefinitionElement
末泠: Fix modded bestiary tag text layout
错数螺线: Fixed GetItemSource_InventoryOverflow error
Solxan: Re-enable tmodloader mod finding on Arm64 servers
Silencersn: Fix legacy present drops
末泠: Fix item tooltip localization hot reload
JavidPack: TileID.Sets.WallsMergeWith -> TileID.Sets.TruncatesWalls migration
Moneylover3246: Add OperationCanceledException to first chance ignored types
Rijam: Restore some NPC dialogue fixes
Rijam: BuffID.Sets.BuffTextHandlers example and docs
Escher Crawford: Document many new NPCID.Sets
AjuliDev: Update Player.AddBuff docs
JavidPack: Document BuffID.Sets.AddBuffTimeAdditivelyToCap and update other buff related docs
JavidPack: Update ProjAIStyleID and NPCAIStyleID docs
Ibrahim Kamel: Fix ExampleLamp flame drawing and update related docs
Moonglow: Document GameModeData changes
Rijam: ArmorIDs.Wing.Sets.AlwaysAnimated docs
TheTurtleGuy_: Add docs to NPC.netUpdate
JavidPack: Handle Condition.DownedEarlygameBoss changes
None
Here is a collage of new mods released this past month. There were over 490 new mods this month! Have you tried any of these mods yet? Find any hidden gems? Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Click here to see the most popular new mods from this month.

Some notable features for this release include an in-game menu for switching between beta branches and the highly requested ModifyEquipTextureDraw and ModifyItemDraw hooks.
We will continue to update the 1.4.4 version of tModLoader with bug fixes as we work on updating tModLoader to the Terraria v1.4.5 update (Bigger and Boulder). We are grateful for the massive amount of community participation in developing and testing new features each month.
If you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord.
The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes.
JavidPack: ModifyEquipTextureDraw and ModifyItemDraw hooks
JavidPack: Added a menu for switching between beta branches in-game
Destructor_Ben: Refactor mod icon code and make the icons directly usable by mods
Solxan: Prevent publishing mods built on a Debug profile to ensure optimal performance
Nan_Ting: Fix issue where mod dependencies are not disabled correctly in multiplayer
Solxan: Fix a startup crash when Steam Workshop is offline
JavidPack: Fixed potential crash when switching when going from multi player to single player
direwolf420: Fix tooltip exceptions preventing the journey item duplication search from working
Tyfyter: Fix NPC.CloneDefaults applying difficulty scaling incorrectly
JavidPack: Fix Player.ConsumeItem not calling ItemLoader.ConsumeItem for void bag contents
JavidPack: NPC.CanBeReplacedByOtherNPCs docs and usage. Add big NPC statue spawn logic example.
ayuyoiM: Chinese 1, 2, 3
RazzSG: Russian
Alino4kaHvoshch: More Russian
We would also like to mention that we have volunteers translating our monthly release announcements into several other languages. If you would like to help translate these announcements into a supported language, please reach out on Discord.