Hello everyone! It is time for the July 2026 Stable Update and other news.
This month's announcement contains 1.4.5 update progress, a quick showcase of new mods from the past month, and the changelog for the new stable release.
As mentioned previously, the process of updating tModLoader to all of the new content and features of the Terraria 1.4.5 update (Bigger and Boulder) will take some time. This process as well as any other big changes desired by the modding community for this update will take many months still.
We are continuing to see a huge amount of community participation and contributions for the 1.4.5 update and are extremely grateful for those willing to help with this process through code contributions, bug reporting, testing, and participation in the discussions that take place on Discord. The tModLoader team will continue to work with experienced modders to progress towards the tModLoader 1.4.5 update.
There are still many tasks to be done, if you are interested in contributing code for the 1.4.5 update, the 1.4.5 Update Information page has information on how to contribute and what tasks remain to be done. That page also explains how to join the "1.4.5-dev" beta branch. Users can join that beta branch to help identify and report remaining bugs.
We'd like to encourage modders to take this opportunity to come discuss any tModLoader API shortcomings with the tModLoader team and contributors on Discord, even if they are not able to personally contribute the changes. Major releases present an opportunity to fix issues that couldn't be addressed properly in regular monthly releases.
As usual, community contributions are discussed mainly on Discord initially and then on GitHub to be implemented.
Q: "Will all of my mods still work on v1.4.5 immediately?"
A: Due to how much has changed in the Terraria v1.4.5 update, the short answer to this is "no". Modders will, however, have ample opportunity to update their mods to v1.4.5 before it is officially released, so as long as the mods you are using are still maintained by the modder, they should be available on v1.4.5 once it has a stable release for players.
Q: "What will happen to 1.4.4?"
A: 1.4.4 mods and the 1.4.4 version of tModLoader will continue to exist and be available for players both during porting and after. It will be supported as a Legacy version like 1.3 and 1.4.3.
Q: "When will 1.4.4 stop receiving updates?"
A: 1.4.4 will continue to receive maintenance updates to ensure it stays functional. We do not have a date for when content updates will stop; in the near-term 1.4.4 will continue to receive regular updates until we are ready to 'Preview' the 1.4.5 beta build to modders.
Q: "Will 1.4.5 be backwards compatible with my worlds and players from 1.4.4?"
A: From tModLoader's side, one of our guiding principles is to ensure the player experience is as seamless as possible. We aim to maintain backwards compatibility in tModLoader and encourage modders to keep this in mind when it comes time.
Here is a listing of changes made on the 1.4.5 update beta branch this past month. As a reminder, changes to the beta branch go live immediately as they are implemented to facilitate rapid progress.
JavidPack: New ModifyEquipTextureDraw and ModifyItemDraw hooks
JavidPack: Menu for switching between beta branches in-game
Rijam: Add support for biome and NPC specific happiness dialogue
Rijam: Update for new Whip changes
noahDP1911: Update for new TileEntity changes
Rijam: Update for new Use and Hold Styles
Destructor_Ben: Refactor mod icon code and make icons easily retrievable
Rijam: Automatically Register NoHome localization for Town Pets
Ben Wendell: Add tModPorter migration for Player.GetItem changes
Rijam: Update to use new ItemID.Sets.IsQuestFish and other fishing fixes
Chicken-Bones: Update SDL to 3.4.11 and FAudio/FNA3D to 26.6.0
JavidPack: Fix skyblock and dual dungeons seed worlds not generating
Lion8cake: Fix Hardmode world generation logic
KingXerxes512: Fix various boss bag drops and biome crate drops that changed
JavidPack: Fix more boss bag drops and biome crate drops that changed
Evana Alawi: Prevent startup crash when Steam Workshop is offline
Nan_Ting: Fix issue with disabling dependencies not working correctly for client side mods
JavidPack: Fix crash in some situations when going from MP to SP
Evana Alawi: Fix docs regarding ARM64 Linux support status
Tyfyter: Fix CloneDefaults applying difficulty scaling multiple times
JavidPack: More tModPorter migrations and docs for Main.hasFocus, Main.DrawWindowsIMEPanel
direwolf420: Fix erroneous tooltips preventing the journey item dupe search from working entirely
Mirsario: Fix issue with building tModLoader solution for the first time
Mirsario: Update tModLoader project files for VSCode development
JavidPack: Fix exception with modded Item.makeNPC values and update ExampleCritter to support leashing
Ben Wendell: Update wiki with new achievement internal names
Rijam: Update IsTileDangerous docs for scrying orb changes
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Here is a collage of new mods released this past month. There were over 300 new mods this month! Have you tried any of these mods yet? Find any hidden gems? Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Click here to see the most popular new mods from this month.

We will continue to update the 1.4.4 version of tModLoader with bug fixes as we work on updating tModLoader to the Terraria v1.4.5 update (Bigger and Boulder). We are grateful for the massive amount of community participation in developing and testing new features each month.
If you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord.
The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes.
hezuo1hao: Add support for modded crowd control effects
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JavidPack: Fix another issue with too many tooltip lines
JavidPack: Fix MinionBossBody visuals by fixing misaligned sprites and errant pixels in MinionBossBody.png
JavidPack: Fix ExampleMod using invalid RecipeGroup
ayuyoiM: Chinese
RazzSG: Russian
We would also like to mention that we have volunteers translating our monthly release announcements into several other languages. If you would like to help translate these announcements into a supported language, please reach out on Discord.