
- Increased the base reward for the first upgrade shop purchase, easing early-game pressure
- More early resources in stages 1–3, with slight map adjustments
- Endless Mode further strengthened; Card Shop now supports refreshing
- Card prices in Endless Mode no longer have a cap
- Improved card refresh logic to reduce getting stuck without resource buildings
- Fixed skill cards missing indicators while the game is paused
- Fixed Flame Tower being unable to be placed on platforms
- Other balance tweaks and small feature updates