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Pupper Rescuer›Events›I Stopped Chasing Trends
Community

I Stopped Chasing Trends

Pupper Rescuer · published 57 days ago

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Four years ago, I started my game development journey by building "Rescue Dogs" entirely on my own. I launched it on Yandex, and then... I moved on to mobile and web prototypes. I spent the last three years following "expert" advice, building everything from repair simulators to boxing games. But none of them had the soul I was looking for.I’m done chasing market trends. I’ve decided to reset and go back to my roots. I’m moving to Steam—solo, without any publishers.This channel is now my devlog. I’ll be sharing my honest progress, the technical challenges, and the process of reimagining my first project properly.👉 Support the project:
If you want to see this game succeed, please add it to your Steam Wishlist: Let’s connect:Reddit: https://www.reddit.com/user/HoneyBeeGamesDev/
Itch io: https://honeybeegamesdev.itch.io/pupperIf you're enjoying these devlogs and want to help me stay caffeinated during late-night coding sessions, you can buy me a coffee here: https://ko-fi.com/honeybeegamesThanks for being part of this journey. Let’s build this together!#indiedev #gamedev #solodev #devlog #steam #gamedevelopment

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Community3 Jul 2026Project Development Update: Moving to Pupper RescuerWhy the pivot? During the testing phase, we concluded that the "cozy multiplayer" concept fits the rescue-and-collection mechanics much better than the previous setting. About two years ago, we developed a web game called "Dog Rescuer," which we are quite fond of. That is why we decided to expand on that original concept, deepen the mechanics, and add a relaxed multiplayer experience. We are no…