Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rogue Realm: Guardian GridsEventsUpdate & Fix 02
Game update

Update & Fix 02

Rogue Realm: Guardian Grids · published 15 Jul 2026, 09:15 UTC · build 24217053

All eventsPlayers around this dateRead on Steam

Hello everyone!

This patch brings a batch of quality-of-life improvements and bug fixes.

[New Content]

• Added 15 new upgrade talents.

• Fort units can now be deployed freely, and the fort panel has been redesigned.

• Production building cards now preview all compatible resources on the field.

[Improvements]

• Tower platforms can now be placed directly underneath towers.

• Actual range indicators are now shown for upgrade effects such as 5×5.

• Building panel edge placement optimized; extra panels no longer extend off-screen.

• Monster maximum level caps have been raised across the board.

[Bug Fixes]

• Fixed a bug where cards granted special effects were incorrectly counted toward hand size.

• Fixed cases where having exactly enough resources still prevented purchase or upgrade.

• Fixed the monster info panel overlapping the building panel.

• Fixed several fort-related bugs.

[Balance]

• General balance adjustments.

Thank you for your feedback and support!

More from Rogue Realm: Guardian Grids

Other announcements

All events
Major update5 Sep 2026Major Update## Major Update New towers, new foes, nearly forty new upgrades — and Endless mode has more room to grow. ### New - **Nearly 40 new roguelike upgrades** to mix into your runs - **Two new buildings** and the systems around them: - **Sigil Tower** — marks unmarked enemies; the next hit deals bonus damage plus true damage, then the mark shatters - **Banner Keep** — nearby enemies take extra damage…Game update30 Jul 2026Update #6## Update #6 ### New - **4 new campaigns** have been added - **Endless max level raised to 17** — you can now earn up to 16 upgrades - **Upgrade offers cycle** when the remaining pool runs low ### Improvements - Feature adjustments and QoL tweaks - Visual polish - Terrain and map refinements ### Fixes - Various bug fixes Thanks for playing and for your feedback!Game update20 Jul 2026Updates & Fixes #5## Updates & Fixes #5 ### New - **Optional damage numbers** — You can now turn off floating damage text in settings ### Fixes - Fixed attacks being discarded when targets leave range - Fixed upgrade arrows not refreshing correctly after unpausing - Fixed several visual bugs with upgrade effects ### Balance - Various number and balance adjustments Thanks for playing and for your feedback!