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9 Kings›Events›Patch #27: Sabotage! Rainbow Content! Casual mode! New Rankings!
Major update

Patch #27: Sabotage! Rainbow Content! Casual mode! New Rankings!

9 Kings · published 3 months ago · build 23590571

All eventsPlayers around this dateRead on Steam

Very exciting patch today! Not only is patch 27 a multiple of 9, but we're also adding big new multiplayer features, new cards, and fixes throughout the entire game.

Update 0.9.2:

Sabotage!

Assassinate one of your enemies with this new event: in year 25, you can now eliminate an enemy king from your run forever in multiplayer. This will help you deal with annoying enemies and give you more tools to strategize across each run.

Rainbow rotation!

Multiplayer now has a rainbow card rotation every season. Each season will have a pool of 9 rainbow cards. This is gonna be a pretty fun change to incentivize new strategies every season and to make sure there's no perpetual meta in the game. You can check this season's pool by clicking on the deck on the bottom left corner of the multiplayer menu.

New rainbow cards!

To celebrate the new season and the rotation system... we're adding 3 brand new Rainbow cards to the game!

  • Obelisk (Tower): gets 9 times stronger every time you lose a life. It's our first rainbow tower!

  • Smite (Enchantment): a magic bolt is triggered whenever the enchanted troop gets hit. It's our first rainbow enchantment!

  • Diffraction (Tome): destroys a plot to give you two rainbow cards. It's our first rainbow destruction card!

Casual play!

Tired of the pressure of having your rank at stake every run? We got you. You can now turn casual mode on to play without any stress. In this mode, you won't gain or lose rank points nor medals. To turn the mode on, click the checkbox on the right bottom corner of the multiplayer menu.

Kingly rankings!

Ever wondered who's the best King of Time in the world? Now you'll know. The Kingly Rankings will give you more reasons to compete, try new kings, and reach for glory. Click the arrows in the rankings to switch leaderboards. This ranking will only register the points you've earned with the king in question.

A new season begins

A new multiplay season has just begun. As we've explained before: new season means all King rank points are reset. That levels the playing field so that anyone has a shot at reaching the top 9 in the next season. Congrats to the top 9 of this season! You've all won a profile badge that will last forever.

QoL & Fixes

  • If you're a time traveler and defeated 9 of your enemies, you'll break the time continuum and get warped to year 33 for a final showdown against the last enemy king.

  • Fixed a bug that caused the game to freeze when you lost your last life at year 32.

  • Broken Cabulators no longer get level ups when using Progressive perk.

  • Invisibility now works properly with Warpers (enemies will no longer freeze fighting against them)

  • Added smooth re-roll transition animations.

  • Added smoother tooltip pop up transition.

  • Added a loading indicator when the game is gathering end game data from the server.

  • During a battle, you can now view a plot's tooltip even after all troops are dead.

  • Steamdeck/Controller: you can now navigate the ranking screen properly.

  • All UI buttons now trigger proper SFX.

  • ESC button now works on all screens.

Hotfixes (0.9.2.2)

  • Portal logic massive revamp: fixed dozens of soflock occasions on Multiplayer. Hopefully this issue should be fixed for good. Please keep us posted.

  • Final fix for Warper + Invisibility battle freeze bug.

  • Fixed Mac focus mode double click issue. FINALLY!!!!!

  • Drastically improved visibility of the expansion mode locked plots.

  • Fixed a rare bug where sabotaging a king + killing the last king before year 33 wouldn't warp you to the final showdown.

  • Fixed an issue where manual base attacks wouldn't be triggered at the very center and the corners of the map.

  • Fixed some Mac artifacts generated by a rendering issue.

  • HP boosts from Amplifiers are now transfered properly to Base plots in Multiplayer.

  • Fixed a glitch where Dispensers wouldn't reach bases that are far in the back.

  • Troop tooltip can now be viewed during battle even after all troops are dead.

  • Fixed level 3 Camp plot opacity while placing.

Last week hotfixes:

Over the last few days, we've been posting hotfixes and adding them our previous patch note. In case you missed anything, here's the full list of tweaks:

  • Fixed Warlord AUTO aiming glitch during battles.

  • Enemy Goats no longer march towards your base.

  • Perks no longer briefly disappear from your set when you remove the "Expander" perk from your board.

  • Added a flipped artwork for enemy Dispensers.

  • Fixed a visual glitch on the Nomads map bottom borders.

  • If you lose a battle in year 33, the battle isn't automatically over. You'll keep fighting all the remaining kings to see where you rank compared to all of them.

  • Time traveling until you kill all enemies will no longer soft lock you.

  • Fixed a exponential math issue with Executioners stats on very high levels.

  • Fixed a bug that caused Palace to sometimes one-hit-kill enemy bases.

  • Improved final battle overall flow.

  • Heavily improved server stability.

  • Fixed a bug that caused the game to freeze when you lost a life in year 32 when playing as the King of Nomads.

  • End results no longer wrongly show +0 points/gold occasionally. This is was just a visual glitch caused by the delay between your game and the server.

  • Tooltip now shows added Move Speed properly (i.e when using Leatherworks)

  • Fixed a bug that caused lives from enemies to come back when traveling in time.

  • Opportunist perk no longer wrongly gives you gold when an enemy plot levels up.

  • Fixed a few occurrences of a game freezing bug after using Portals with Concabulators/Shrines. Please keep us posted on this one.

  • Poison ticks now remove a stack of Steel Coat as intended.

After downloading the patch, please start a new run, as your previous run won’t have the updates stored and they may cause conflicts. If you experience any issues, please email us at [email protected]


Coming next

We're moving full speed ahead, and our eyes are locked on the 1.0 release. We'll keep working hard to bring new content and balance the game. Expect big updates for ALL game modes. We'll be back with more news soon. Make sure to keep sharing your feedback :)

Steam Reviews: Your Feedback Matters

We've been reading through all your Steam reviews, and we appreciate the feedback we've been receiving. Please continue sharing your thoughts, so we can know to focus on for each upcoming patch and make 9 Kings the best game it can be. It's really important to us!

Please join us on Discord and Reddit. You can also find the 9 Kings wiki page here for information on the game! Love, Sad Socket teamLove,
Sad Socket team

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