Hey everybody!
The 9 Kings devs have been hard at work working towards the 1.0 update with a new large patch that brought several meaningful changes to 9 Kings. This patch brought design changes inspired by player feedback, new QOL features, more balancing tweaks, and, as always, addressed bugs. Check out the full Round Up below to get a quick look at Patch #29.
9 Kings is also part of the the Hooded Horse August Publisher Sale at 50% off. Check it out, and check out the other games on sale during the Hooded Horse August Publisher Sale.
Hooded Horse August Publisher Sale

Patch #29 is the newest patch to come to 9 Kings and includes new cards, new features, better QoL, and more fixes. Let's get into it!
The largest change to come in this patch was the card, perk, and decree reworks, which added, rebalanced, and reimagined the decks from the King of Blood, Progress, Stone, Greed, and Rainbow primarily, with smaller changes made to other Kings' decks. These changes are all inspired by player recommendations and feedback, especially when it came to cards, decrees, or perks that were unused and seen as poor picks by the community. The main goal in this major rework is to make 9 Kings equally fun no matter how you choose to play.

This patch also brings improvements to battle pathfinding. Troops will now be distributed more evenly on the battlefield and will clump together less often. Pre-battle troop placement has also been improved, which not only improves clarity when watching a fight but helps improve balance further.

Other improvements in this patch include a new trash card category which will nest certain cards, an improved tutorial, and increased clarity in multiple areas of the game. We can't cover every single change made in this roundup, so make sure to check out the full patch notes here for the full story.
Thanks for reading, and happy gaming!
~ The Hooded Horse Team