
This update introduces the first foundational systems for NPCs, interactions, weather, trading, and currencies. It also includes numerous bug fixes as well as performance and usability improvements.
The first version of the NPC system has been implemented.
Player characters can now be used as NPCs, and NPCs can be converted back into player characters. This feature currently has no gameplay-related purpose.
A visual novel-style dialogue scene has been introduced. It may later serve as the foundation for additional forms of player-to-player communication alongside the regular chat.
NPC battles have been implemented. However, the combat system is still in an early stage of development and is not yet fully playable.
Map objects have been introduced. MapObject serves as the base class for all interactive objects on the map, excluding player icons.
Puddles have been added as the first map object. They appear during rain and evaporate when the weather remains dry.
Players can drink from puddles or refill their water bottles. The water is untreated and may cause illness in the future, depending on probability, traits, and race.
The weather system has been expanded with thunderstorms in three different intensity levels.
Technical and user-experience improvements have been made to the combat system. It is still in an early stage of development.
Combat movement no longer relies on the outdated tile-based logic, but instead uses Euclidean distance within the polygon-based maps.
Combat can now be initiated from a distance of up to ten metres. The target must still be within line of sight.
The first version of the trading system has been implemented. The trading system in Kenshi served as one of its inspirations.
A currency system has been introduced.
Different political regions may use different currencies.
New item type: Currency
Added Aldargarian copper coin
Added Aldargarian silver coin
Added Aldargarian gold coin
Fixed context-menu actions on the map.
Added a separate thread for loading instance maps.
Fixed performance issues when clicking on blocked areas.
Fixed an issue preventing characters from being detected correctly inside instances.
Fixed issues with placing and moving items on the map grid.
Fixed interaction issues with NPCs at close range.
Added an “Exit Game” button to the login screen.
Shortened excessively long profession tooltips.
Added the missing class for characters without a profession.
Adjusted the volume of combat sounds.
Fixed an issue that could interrupt player movement.
Reworked NPC interactions: clicking on an NPC now allows the player to move directly towards them and initiate a conversation.
Fixed various irregularities in client-server movement synchronization.