General:
Reduced the density of the vegetation from 4-6% to 3-5%.
Increased the minimum cell height to 0.5 because at height 0 it looks stupid.
Enhancements:
Mapped right click to cancel.
Added the ability to write numbers in number pickers on keyboard with backspace and 1234567890. This change was made because of the random seed number picker that goes up to 4294967295.
Randomly generated maps will avoid spawning enemies and critters next to one another.
Decorations are now spawned more around objects that are contextually relevant. Ex: Acorns will spawn more around trees.
Hovering a unit with the mouse will now move the cursor to its cell.
Improved the shadow silhouette when a unit is obstructed by a cell.
Visual:
Added new spear charge sprites made by Absolute Units!
Shadow silhouettes have been entirely reworked and will show behind terrain and obstructing structures like tree and rocks.
Audio:
Added new Pebbelemental impact SFX made by Delta Parallax!
Bug fixes:
Random maps were no longer random and always using the same seed generated when the game launches.
Sometimes the target GUI would remain after an action.
Some units would perpetually be fading to black when partially obstructed by terrain.
Rotating the map would cause the cursor to become invisible.
Rotating the map at the beginning of a battle would have the camera not properly attached to the player.
Fixed a softlock with using the Skip Cutscene debug button.
Certain units were not properly destroyed when something was spawned on their cell.
Fixed edge case for collision preview for projectiles.
Critical fixes:
Fixed a softlock for certain random map generations.
Fixed a crash in the interview cutscene.
Debug:
Added the ability to view and edit the RNG seeds in the debug menu.