Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Miscea: Sanguin's Laments PlaytestEventsBuild 0.5.4.0
Game update

Build 0.5.4.0

Miscea: Sanguin's Laments Playtest · published 10 Jul 2026, 00:13 UTC

All eventsPlayers around this dateRead on Steam

General:

  • Reduced the density of the vegetation from 4-6% to 3-5%.

  • Increased the minimum cell height to 0.5 because at height 0 it looks stupid.

Enhancements:

  • Mapped right click to cancel.

  • Added the ability to write numbers in number pickers on keyboard with backspace and 1234567890. This change was made because of the random seed number picker that goes up to 4294967295.

  • Randomly generated maps will avoid spawning enemies and critters next to one another.

  • Decorations are now spawned more around objects that are contextually relevant. Ex: Acorns will spawn more around trees.

  • Hovering a unit with the mouse will now move the cursor to its cell.

  • Improved the shadow silhouette when a unit is obstructed by a cell.

Visual:

  • Added new spear charge sprites made by Absolute Units!

  • Shadow silhouettes have been entirely reworked and will show behind terrain and obstructing structures like tree and rocks.

Audio:

  • Added new Pebbelemental impact SFX made by Delta Parallax!

Bug fixes:

  • Random maps were no longer random and always using the same seed generated when the game launches.

  • Sometimes the target GUI would remain after an action.

  • Some units would perpetually be fading to black when partially obstructed by terrain.

  • Rotating the map would cause the cursor to become invisible.

  • Rotating the map at the beginning of a battle would have the camera not properly attached to the player.

  • Fixed a softlock with using the Skip Cutscene debug button.

  • Certain units were not properly destroyed when something was spawned on their cell.

  • Fixed edge case for collision preview for projectiles.

Critical fixes:

  • Fixed a softlock for certain random map generations.

  • Fixed a crash in the interview cutscene.

Debug:

  • Added the ability to view and edit the RNG seeds in the debug menu.

More from Miscea: Sanguin's Laments Playtest

Other announcements

All events
Miscea: Sanguin's LameGame update17 Aug 2026Build 0.5.6.0This will be the last build before I start school this week. I've restored a lot of lost functionality from implementing the mouse cursor so at least there is no regression anymore. I'm hoping to be focusing on the story of act 2 in the future while I am studying and less on bug fixes and QoL as I deem it is clear and practical enough. Visuals: · Added new leaf robe and staff sprites made by Ab…Miscea: Sanguin's LameGame update27 Jul 2026Build 0.5.5.0Lots of crashes are fixed in this one that should have been a hotfix but I was too deep in the tooltips. This build mainly adds the tooltips all over the game and more will be added later. Enhancements: · Added tooltips in many places to show which links are clickable and to provide more information. Bug fixes: · Fixed duplicate window_manager object instance was causing some weird bugs with th…Miscea: Sanguin's LameGame update19 Jul 2026Hotfix 0.5.4.2Bug fixes: · Fixed some explanation text highlighting. · Fixed sprite trimming errors when a worm-mole does its dig animation. Critical fixes: · Fixed several crashes related to missing lore explanations. · Fixed lots of crashes and softlocks in a myriad of cutscenes. Internal: · Added a new tab to the debug menu to automatically run most cutscenes in the game either at normal speed or 50x spee…