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StickplosionEventsMajor Update — Smarter Bots, a Full Soundtrack & Multiplayer Polish
Major update

Major Update — Smarter Bots, a Full Soundtrack & Multiplayer Polish

Stickplosion · published 7 Jul 2026, 15:00 UTC

All eventsPlayers around this dateRead on Steam

Deeper Fights, a Full Soundtrack & Big Multiplayer Polish


Since our last major update, Stickplosion has had its biggest run of improvements yet — smarter opponents, a reworked card draft, an all-original soundtrack, and a long list of multiplayer and combat fixes. Here's what's new.

🧠 Smarter Bots — now a 1–10 dial

  • Bot difficulty is a 1–10 slider (was Easy/Medium/Hard/Ultra). Levels 1–5 play like the old tiers; a "Show extreme difficulties" toggle unlocks 6–10.
  • Bots move like people — they commit to moves and ease into direction changes instead of jittering.
  • Superhuman AI (6–10) dodges incoming shots, solves the true projectile arc so lobbed shots land, and drafts upgrade cards intelligently. 9–10 even move faster than you.

🃏 Card Draft Overhaul

  • Full stat preview on every card — current → new (HP, Speed, Damage, Magazine, Reload + advanced stats) with green/red deltas against your live build.
  • Card rarity shown per card, colored by tier.
  • Configurable drafts — picks per win, picks per loss, and how many cards you start the match with.
  • Stats Legend and Character / Weapon / Ability stat grouping so every number is clear.

🎵 An All-Original Soundtrack

  • Brand-new music across menu, lobby, arena and victory — 10 full-length arena tracks that shuffle and cross-fade, with a "now playing" label.
  • Fixed the long-standing bug where music never actually played in shipped builds — it's all there now.

📊 Scoreboard & Clarity

  • Scoreboard — hold Tab in a match or open it from the pause menu.
  • Clearer card numbers everywhere (percentages as %, flat bonuses as values) and honest weapon-swap previews.

🌐 Multiplayer & Combat Polish

  • Rounds start promptly and stay in sync — fixed the round-transition desync ("invisible bullets that killed me") and dropped "ready" signals.
  • Reload bar is now visible to everyone, not just the reloading player.
  • Bouncing bullets fixed — no more tunneling through thin walls or double-bouncing on the same spot.
  • Top-tier bots react to every player's fire in multiplayer, not just the host's.
  • Force Reload on demand (default R, rebindable).

🛠️ Crash & Bug Reporting

  • One-click crash reports — if the game closes unexpectedly, the next launch offers to send a diagnostic log (no personal info), and reports retry if you were offline.
  • In-game bug reporting is clearer, attributed to your Steam name, and never hangs.

We ship fixes every 1–2 days — thank you for playing and reporting. See you in the arena!

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