
Hello everyone.
The new class, Railcaster is here.
Also Eslabong is now available on GeForce NOW! Local Co-op now supports multiple independent keyboards and mice, including Steam Remote Play Together. This is still in beta, so please let me know what you think and what needs improvement.
And thank you so much for all your support.
Relics
About 20 new relics.
Active Relics! They may replace a skill or grant a new active ability. Expect lots of broken builds with this, like a fire mage with a meat hook relic!
Active Rare/Legendary Relics now have base values of 2,000/6,500.
Added Equipment in Settings with lots of options.
Added relic search by name/effect/abbreviation and right-click Academy assignment for selected fighters.
Several relics have been reworked.
Shinies
Shiny fighters now have special VFXs and you can easily distinguish them in their fighter card sprite.
Each shiny can have more than 10 variants. Shiny fire, Shiny ice, etc. Each with their respective special effect. Old shinies will be migrated, so no need to start over or find new ones.
Shinies can now get double excellent growth.
Added & Improved
Expanded Saved Tactics from 3 to 10 slots and added 10 Shiny auras.
Added External Union Contracts: retired fighters leave the league but keep their history; AI clubs may retire long-unsold reserves.
Legendary ability rolls have been increased.
New monk and voidfist legendary abilities.
Added Friendly Fire breakdowns by ability, percentage and summons.
Added 10 Season Objectives.
Added Campaign starts: Stormcallers, The Wild Hunt and The Holy Order.
Draft Mode now protects Champion rewards, prevents duplicates, guarantees six final options and more.
Co-op enemy HP/damage scales by players: +12%/+5% with 2, +24%/+10% with 3 and +36%/+15% with 4. Solo/PvP are unchanged.
Added a Steam Deck portable Market layout with Buy/Close always visible.
Balance & AI
SPD stat buffs: keeps 50% movement scaling after its soft cap and reaches up to 40% cooldown reduction.
Orc Shaman: Wave cast 1.7 to 1.2s, Spirit Shield 40 to 50 and Hex adds +10% damage taken.
Expanded nine class ability pools with more abilities.
Only Hierophant, Swordmaster and Archmage retain Renown/Season requirements. You can now hire Wind Twisters and other normal classes from the start.
Starting in Season 5, when the player reaches Division 1 or 2, eligible top-division clubs recruit Named Leaders from Divisions 3–6. This will make new campaigns more challenging for the tryhard players.
AI improved finishers, retreats, healing retargets, Guardian protection, shields, damage reactions and obstacles.
Improved Net Throw, Strong Badia Fear targeting and Reaper Mage Verdict logic.
Performance
Reduced post-battle/Hub stalls: measured worst frame dropped from about 250 ms to 17 ms.
Reduced recurring combat UI costs by about 74% and 30%; optimized relic checks and distributed Market work across frames.
Fixed
Fixed Ranked submissions getting stuck; checks now take priority and timeouts work while paused/slowed.
Fixed Autobattle START/SPECTATE controls.
Fixed stale/clipped Events, changing duplicate relic rolls and Champions Cup hiding loadouts 4–5.
Fixed Optimize Active exceeding the five-Legendary cap or leaving slots empty.
Fixed misleading cross-division trade errors and preserved failed counteroffers.
Fixed personality, specialization and several ability descriptions.
Fixed expired AI threats and hardened a suspected native-crash progression path.