Map & Environment Changes:
Programmed new physical obstacles on specific maps to alter zombie pathing and make direct assaults more difficult.
Completely sealed boundary exploits (especially on the Canyon map) that allowed zombies to walk out of bounds or flank behind the base shield.
Bug Fixes:
Fixed a critical visual glitch where ability effects (like ice cubes) failed to clear upon a zombie's death, leaving floating "ghost" visuals on the screen.
Resolved a save/load error that halted game loading when troops couldn't find their saved wall slots after changing maps.
Optimized the positioning calculations for massive zombie swarms spawning in formations.