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Souls on the Line PlaytestEventsFirst Public Playtest Build
Game update

First Public Playtest Build

Souls on the Line Playtest · published 1 Aug 2026, 01:25 UTC

All eventsPlayers around this dateRead on Steam

New features:
-"Move" hero power
-Human-style smooth shuffle
-Short Narrative intro
-GodotSteam integration
-SEND FEEDBACK buttons
-Music and SFX volume controls

Changes:
-Card pool adjustment
-Less hand smoothing
-Disabled Soulbound Roster

New Cards:
-Echo of the Eclipse
-Meditate
-Frost Neoplasm (Bound Soul)

New Status:
-Kinetic

In progress:
-Localization system

More from Souls on the Line Playtest

Other announcements

All events
Souls on the Line PlayGame update7 Sep 2026v0.21- Reworked Paradox Tolerance progression and card unlocks; adjusted card rarities and Cole’s card pool. - Improved card descriptions, status tooltips, and sacrifice icons for clearer, more consistent wording. - Standardized Soul stat displays across cards and enemy intents. - Fixed battle endings triggering before animations finish or resolving more than once. - Improved status-effect animation…Souls on the Line PlayGame update4 Sep 2026v0.20-Restored 2-stack Resonance Wake -Input, persistence, and encounter fixes.Souls on the Line PlayGame update3 Sep 2026Version 0.19- Added and expanded sacrifice playstyle, with varied Soul sacrifice effects. - Added Reprise mechanics that repeat death and sacrifice triggers, plus several new cards built around them. - Reworked Séance and rebalanced Cole’s card rarities and Paradox unlock progression. - Improved combat previews, enemy intent tooltips, targeting indicators, card descriptions, and status displays. - Redesign…