
Formerly known as GRIEFS Texture Ripper, SURFACE represents the next evolution of the project.
As the software has grown beyond texture extraction into a complete material authoring and processing application, the original name no longer reflected its broader capabilities. While SURFACE builds upon the same core functionality, it has been completely rewritten from the ground up using Rust and WGPU, delivering significant improvements in performance, quality, flexibility, and future expandability.
Thank you to everyone who supported the project over the years. This rewrite would not have been possible without you.
Completely rewritten architecture (Rust + WGPU)
New rendering engine
Redesigned user interface
Improved PBR generation pipeline
HDR & EXR import/export
Filter Stack (Pixel Art, Kuwahara, Toon, Cel Shading, and more)
Height blending
Runtime hardware upscaling (non-AI)
Improved seamless tiling
Redesigned extraction engine
Native Linux support
Offline activation for the PRO Web edition
Countless workflow, stability, and performance improvements
...and much more.
No. SURFACE is the direct evolution of GRIEFS Texture Ripper. It's the same product with a new name, a completely rewritten foundation, and a much broader vision for the future.
No. SURFACE is GTR moving forward. We will continue developing and expanding it with new features and improvements.
Yes. Everyone who purchased GTR on Steam or through the web has received the equivalent paid version of SURFACE.
Yes. Existing Steam owners receive lifetime access and lifetime updates. There are no subscriptions, annual maintenance fees, or paid upgrade requirements.
The Steam and web editions use different licensing models, not different feature sets.
The web version is designed primarily for professionals and teams who may need multiple activations, while Steam remains the best option for individual users. Our goal is to maintain feature parity between both versions.
-Gabe ːsteamhappyː