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GRIEFS SURFACE›Events›Update 2026.2: Professional DDS Export & Workflow Automation
In-game event

Update 2026.2: Professional DDS Export & Workflow Automation

GRIEFS SURFACE · published 7 months ago · build 21838727

All eventsPlayers around this dateRead on Steam

Hello everyone!

We are back with a highly requested update focused on one thing: getting your textures into your game engine faster and more efficiently.

Update 2026.2 overhauls the Export pipeline, introducing native support for industry-standard formats and powerful new workflow tools to save you clicks.

Here is what is new:

Native .DDS Support with Smart Compression:

You no longer need external tools to convert your textures for game engines. Texture Ripper now supports DirectDraw Surface (.DDS) export natively.

We have implemented "Smart Compression" logic to ensure your textures are optimized for VRAM usage right out of the box: Normal Maps: Automatically exported using BC5 (Optimized 2-channel).

This results in standard "Yellow/Green" normal maps that save massive amounts of memory while retaining high quality.

  • Packed Normals: If you enable "Pack Displacement in Alpha," the engine automatically switches to BC7 (RGB+A) to preserve your height data.

  • Grayscale Maps: Roughness, Metallic, AO, and Height are exported using BC4 (Single channel).

  • Color/Packed Maps: Albedo and ORM maps use BC7 for high-fidelity color accuracy.

Granular PBR Map Selection Disk space is precious.

  • You now have full control over exactly which PBR maps get generated and exported.

Previously, generating PBR meant exporting everything. Now, a new Map Selector appears when PBR generation is enabled. Only need the Normal and Roughness maps? Just check those boxes. The exporter will skip the rest, keeping your project folders clean.

Export Presets & Auto-Save Stop setting up your export settings every time you launch the app!

  • Auto-Save: Texture Ripper now remembers your exact export settings from your last session.

  • Preset System: We added a new toolbar to Save, Load, and Reset presets. You can now save a config specifically for "Unreal Engine 5" and another for "Unity Mobile" and switch between them instantly.

Full Changelog 2026.2

  • New: Added .DDS format support with texconv backend.

  • New: Implemented Smart Compression (BC5/BC4/BC7) based on map type.

  • New: Added PBR Map Selector widget to the Export Dialog.

  • New: Added Export Preset Toolbar (Save/Load/Reset).

  • New: Export settings now persist between sessions automatically.

  • Improvement: Normal maps now properly flip to BC7 compression when alpha packing is required.

Happy texturing! The GRIEFS Team

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