
New
Hub rebuilt as a proper town scene. Buildings are clickable, old text buttons are gone
Zone backgrounds added. Each zone now has an environment during combat
Guild Perks returned and rebuilt from scratch. Compass grid layout with four branches and hybrid corner perks. Eight perks available now, tree expands with the game
Titles added. Each hero can equip one title for a mixed-bag stat bundle. Purchased from the Shop or unlocked via achievements. 12 available at launch
Trophy Room added to the Guild Hall. 30 achievements across five categories. Completing achievements earns guild XP
Records added to the Guild Hall. Tracks zones cleared, enemies defeated, deaths, gold earned, time played, and more
Zone Intel added. Hover a zone on the Explore screen to see a threat briefing before entering
Index tab added to the battle panel. Plain-English descriptions of every buff and debuff in the game
Heroes can now be renamed from the Hero Details screen
Heroes can now be dismissed from the Guild Roster. Equipped gear is returned to inventory
Guild Progression
Guild XP is now earned through achievements instead of zone clears
Bestiary
Regular enemies now unlock in three tiers: Seen, Defeated (10 kills), Studied (30 kills)
Boss entries now unlock by phase reached
High Priest Malachar entry rewritten
Combat
Agile enemies now function as described. They ignore aggro and target by row position, with back row most exposed. Taunt still works
Last Rites redesigned. One charge per cooldown saves the next hero to take a lethal blow, not the entire party
Ritual Channeling (Malachar Phase 2) cooldown reduced
Cultist Summoner spawns Shades more frequently
Music Player
Autoplay, Previous/Next controls, Repeat mode, Shuffle, track counter, local volume slider all added
Balance
Guild roster capped at 6
Bug Fixes
The Shade was missing from the Zone 4 Bestiary
Defeating Malachar unlocked the Corrupted entry but not the standard entry
Last Rites was resetting its cooldown without triggering
Any feedback is welcome. [email protected]