
Rifts drop one item per wave, guaranteed.
25 new rift items.
Deeper sets drop items that already start at a higher power.
New currency: Rift Residue, dropped by rift boss waves and by salvaging rift gear.
Residue upgrades a rift item one step at a time, +1 through +10.
Past +5, each upgrade also costs one Wound Echo.
Rifts open once you clear Zone 8, from an "Enter the Rift" button on the Explore screen.
Entry screen shows the cycle, its boss order, the rules, and your best run on it.
The UI has been redone to fit the game aesthetic better.
The rift runs weekly cycles. Each week has its own modifier and boss order, and its own leaderboard.
Clear a set and pick one of three boons, or leave the rift and keep what you carry.
Offers are the same for everyone at the same set of a cycle, not random.
The choice screen states exactly what a wipe would cost you.
Every rift cycle has a Steam leaderboard. Your best waves post automatically, win or die.
The entry screen shows Global, Around Me and Friends standings.
Rifts have their own results screen: waves survived, sets cleared, tier, and what you kept.
Rifts award no XP, gold or zone loot. They pay only in rift gear, Residue and Echoes.
New building in the hub. It appears the first time a rift run pays out.
Upgrade rift gear one step at a time, and see the stat gain before you pay.
Salvage rift gear you cannot use back into Residue.
"Obtain every item" does not count rift gear. It stays a campaign goal.