Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
FRAGLINE: Esports ManagerEventsA Weekly Rhythm, and Where the Game Is Heading
Community

A Weekly Rhythm, and Where the Game Is Heading

FRAGLINE: Esports Manager · published 10 Sep 2026, 06:26 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone,

To give the game a clear development rhythm, I'll be releasing an update every Thursday from now on. The only exception is critical bugs: if something urgent comes up and needs fixing, I'll still push a patch the same day or the day after.

The game is clearly in a better state than it was at launch, and that's thanks to everyone who sent feedback and helped me track down bugs and issues. Thank you all.

My main focus for the upcoming updates is expanding the data side of the game. From what I've seen, quite a few of you want to be able to simulate and view map win percentages. I've already tied this into the scrims in the training section with the last update, so you may have noticed the percentages that show up when picking maps during a match. I want to build on that and turn it into a more meaningful system with some proper work behind it.

Beyond that, the data section still feels too shallow to me, and I suspect most of it goes unused. I'll be addressing that with new datasets.

To be clear, none of this is necessarily shipping this Thursday. I'm sharing it so you know where my focus is heading.

On the character side: if you've been following what I post on Discord, you'll know I mentioned a badge system was coming. It's in the game now, but most of you probably don't know what it actually does, because I tied those badges to character traits. In the next update I'll be adding tooltips that explain what each badge does and what its effects are.

The game is also difficult for new players, so I'm rewriting the tutorial from scratch. The old tutorial button has been removed. In its place I'll write a proper tutorial that supports new players and explains the game's logic and features.

Thanks again to everyone helping me improve the game, and to everyone who trusted an Early Access title and jumped on board. I hope every update on the road to 1.0 adds more depth, more fun, and a great management experience.

Take care.

More from FRAGLINE: Esports Manager

Other announcements

All events
In-game event10 Sep 2026Update 0.16.0: weekly updates start nowFrom now on FRAGLINE gets an update every Thursday. A fixed rhythm: you know when the next one lands, and I know what I am shipping. This first weekly build is a small one, and almost all of it came from your suggestions. Keep them coming. What you asked for · Personality badges explain themselves. Hover a badge like AMBITIOUS or MODEL PROFESSIONAL and you get what it actually does in the engin…