
Hello everyone,
To give the game a clear development rhythm, I'll be releasing an update every Thursday from now on. The only exception is critical bugs: if something urgent comes up and needs fixing, I'll still push a patch the same day or the day after.
The game is clearly in a better state than it was at launch, and that's thanks to everyone who sent feedback and helped me track down bugs and issues. Thank you all.
My main focus for the upcoming updates is expanding the data side of the game. From what I've seen, quite a few of you want to be able to simulate and view map win percentages. I've already tied this into the scrims in the training section with the last update, so you may have noticed the percentages that show up when picking maps during a match. I want to build on that and turn it into a more meaningful system with some proper work behind it.
Beyond that, the data section still feels too shallow to me, and I suspect most of it goes unused. I'll be addressing that with new datasets.
To be clear, none of this is necessarily shipping this Thursday. I'm sharing it so you know where my focus is heading.
On the character side: if you've been following what I post on Discord, you'll know I mentioned a badge system was coming. It's in the game now, but most of you probably don't know what it actually does, because I tied those badges to character traits. In the next update I'll be adding tooltips that explain what each badge does and what its effects are.
The game is also difficult for new players, so I'm rewriting the tutorial from scratch. The old tutorial button has been removed. In its place I'll write a proper tutorial that supports new players and explains the game's logic and features.
Thanks again to everyone helping me improve the game, and to everyone who trusted an Early Access title and jumped on board. I hope every update on the road to 1.0 adds more depth, more fun, and a great management experience.
Take care.