
Tighter Grip (new) — gives the player a chance to improve catch quality at the cost of harder catches.
Rare Focus / Very Rare Focus (reworked) — focus on a specific rarity, making them appear more frequently. All catches are now cursed.
Advantage (reworked) — the Advantage claw now rerolls plushies. A new animation shows what's happening.
Every claw now has its own art on the machine, and the claw you had equipped stays equipped when you load.
Went from only ever showing one catch to a field full of potential catches.
A creature's value is now aligned with how difficult it is to catch.
Rebalanced the entire economy for upgrade pacing.
Rebuilt from a wheel into a horizontal line you travel along, with upgrades branching upward.
Locked gates now show a lock, and say why they're shut.
Added icon art.
Rebalanced the entire upgrade tree based on the new values of the catches.
The three Rare upgrades (rare odds, rare value, see rarity) are no longer cut from the demo.