
Something very old is standing on the ground, something very large is flying in the dark, and three factions have finally noticed Ardent. Here's what's new since the Deep Space Update.
Ten of them, scattered across the systems, each with three sockets carved with the mark of what it wants. Feed all three and it wakes: the capstone lights, and your colony gets more power and a happier population.
The hookah bar got an update. Smoke, undock, and you might get an escort: a luck dragon that tilts every roll of the dice your way for as long as it stays with you. Something out there hunts them, so don't get too comfortable.
The Federation, Rebels and Syndicate have sent their envoy ships to Ardent. Hail one and every visit puts a real offer on the table. Taking the Federation's deal will cost you with the Rebels, and vice versa.
A new station zone: the Port Authority's day log. Half of it is rumors pointing you at pyramids nobody's found yet. The rest is a duty clerk reporting the frontier's strangest days in the flattest language possible.Keep exploring! Your demo save carries straight over to the full game.