In-game event

UPDATE NOTICE: SEPTEMBER 1

Mecha BREAK · published

Attention Pilots,

Mecha BREAK will undergo scheduled maintenance starting September 1 at 12:00 (UTC+8). Login and gameplay will be unavailable during this period. Estimated downtime: 6 hours (subject to change—check official announcements for updates). Upon completion, all Pilots who log in within 14 days of maintenance will receive a routine maintenance package via mail (1,000 Mission Tokens).Below are the main changes in this update:

Striker Balance Adjustments

All Strikers

  • New Striker enhancement effect added during BREAK Override: Removes and grants immunity to Interference effects.

PANTHER

  • Main Weapon: Lance

    • Instant damage: 20,000 → 22,000.

    • Stage 1 charge damage: 30,700 → 33,950.

    • Stage 2 charge damage: 42,200 → 46,700.

  • Aux 1: Shield Blade

    • Stage 2 damage: 5,500丨6,000丨7,000 → 7,000丨7,500丨8,000.

    • Downward slash damage: 7,000 → 8,000.

  • BREAK Override:

    • Lance: Damage Bonus: +50% → +30%.

    • Shield Blade: Damage Bonus: +100% → +50%.

    • Slightly reduced the efficiency of dealing damage to gain energy.

ALYSNES

  • Upon triggering Armor Break and entering its timed buff state, the main body gains a 2-sec unlock effect whenever ALYSNES generates an Illusion. This unlock effect expires when the buff state ends.

  • BREAK Override:

    • Main weapon Energy Autocannon: Instant shooting damage +50%.

    • Aux 1 Battle Halberd: Landing the second and third hits of the melee combo on a target now inflicts 0.5 sec of forced stagger.

    • Striker enhancement: Generates a Defense Field with a Force Field capacity of 80,000.

    • Increased the efficiency of dealing damage to gain energy.

    • Increased the efficiency of taking damage to gain energy.

WELKIN

  • BREAK Override:

    • Aux 2 Jamming Pulse Ejector: Instantly reloads this weapon to full ammo.

    • Defense Field: Adjusted to no longer auto-activate.

MIKILLJA

  • BREAK Override:

    • Aux 1 Sling Grappler: No longer reduces movement speed when capturing ultra heavy units.

    • Increased the efficiency of dealing damage to gain energy.

    • Increased the efficiency of taking damage to gain energy.

TRICERA

  • Aux 2 Fortress Form Module

    • Shield capacity: 52,000 → 44,000.

    • The shield's defense area will fully cover the space above the Striker.

INFERNO

  • BREAK Override:

    • Main and Sidearm Charged Splitter : Reduced instant-fire interval.

    • Aux 2 Focused Emitter: Greatly increases the turning speed of the plasma beam.

    • Increased the efficiency of dealing damage to gain energy.

HURRICANE

  • BREAK Override:

    • Aux 1 Defense Field Drone extra Force Field capacity regen per second: 6,000 → 12,000.

    • Aux 3 Focused Emitter: Greatly increases the turning speed of the plasma beam.

    • Slightly increases the efficiency of dealing damage to gain energy.

    • Slightly increases the efficiency of taking damage to gain energy.

STEGO

  • BREAK Override:

    • Striker all-attribute damage reduction: +25% → +30%.

    • Turret Form : Instantly restores all Defense Field capacity, Force Field Regeneration +100%.

    • Increased the efficiency of dealing damage to gain energy.

HEL

  • BREAK Override:

    • Striker enhancement changed from Fluid Armor Regen +100% to All-attribute damage reduction +30%.

    • Main Weapon Long-range Emitter close-range mode damage bonus: +50% → +75%.

    • Main Weapon Long-range Emitter Sniper Mode: Greatly increases the turning speed of the plasma beam.

    • Aux 3 Deception Kit: Instantly resets cooldown.

    • Increases the speed at which BREAK Override energy charges over time.

ALPHARD

  • BREAK Override:

    • Aux 3 Blast Cord: Fires an extra blast cord on release.

    • Increased the efficiency of dealing damage to gain energy.

SKYRAIDER

  • BREAK Override:

    • Aux 1 Jamming Missile: Instantly resets cooldown; cooldown reduced by 4s.

FALCON

  • BREAK Override:

    • Main Weapon Autocannon damage bonus: +20% → +30%.

    • Winged Form: Instantly regens full Evade points.

    • Increased the efficiency of dealing damage to gain energy.

LUMINAE

  • BREAK Override:

    • Striker all-attribute damage reduction: +25% → +40%.

BREAK Override

Disadvantage Compensation

  • Optimized the trigger mechanism for Disadvantage Compensation. As the score gap between both sides continues to widen, the compensation coefficient for the disadvantaged side will increase more linearly.

  • Lowered the score gap threshold for triggering Disadvantage Compensation on the four gameplay maps: Kraub Sinkhole, Poseidon Armory, Palmbay Harbor, and Longmen Launch Site.

Synchro Nexus

  • A two-player squad feature has been added to multiplayer mode. Once two Pilots have formed a squad, they can start a match. The match difficulty is the same as three-player squads.

  • Enemy units on certain floors have been updated to provide Pilots with more combat experiences.

  • The Spectral Nexus leaderboard and Synchro Nexus leaderboard will be settled during the server maintenance for the version update, and corresponding rewards will be distributed to Pilots after the version update concludes.

  • After the update, the Biweekly Challenge affix will rotate to Heavy Fortress.

    • Ballistic Boost: Ally Striker Ballistic damage +30%

    • Heavy Armor: Ally Striker HP +50%

    • HP Siphon: Starts with HP Siphon Chip

    • Energy Overload: Ally Striker Total Energy Consumption +40%

    • Evasion Boost: Enemy Evasion +20%

Mod Lock-on

  • Added a mod lock-on function. Pilots can lock on to mods they wish to retain.

    • Pilots can click the lock-on button in the inventory interface to lock on to mods. Locked-on mods will display a lock-on mark in the upper left corner and will be fixed at the front of all mods of that quality.

    • Locked mods cannot be assembled or listed on the Marketplace. Once unlocked, assembly and Marketplace listing can be performed normally.

    • There is no quantity limit for mod lock-on.

Training

  • Training function optimized.

    Pilots can load multiple buff effects onto their Strikers in Training, including:
    • Overall Damage

    • Energy Regen

    • Mobility

    • Fluid Armor Regen Bonus

    • Mod Effects

    • Apply Tuning Effect

    • BREAK Override Charge Bonus

    Entry: Pilots can access this via Tactical Station - Training and configure settings on the Striker Settings page.

Shop Rotation

  • General Store > Limited Edition > Limited Sets will rotate after the update. Current outfit sets and accessories will be removed and replaced with returning sets and matching themed accessories.

  • Ace Recruitment discount rotation:

    • Sale Ended: FALCON · Striker Archive, STELLARUS · Modification Archive.

    • Sale On: WELKIN · Striker Archive, SERENITH · Striker Archive, NARUKAMI · Special Type Archive.

System Adjustments & Bug Fixes

System Adjustments

  • Tactical Energy System

    • Added Striker BREAK Override state display to spectate mode.

  • Modular Weapon

    • Optimized the Modular Weapon switching mechanism for TRICERA, STEGO, FALCON, SKYRAIDER, and MIKILLJA. When the above Strikers are in their second Form, switching Modular Weapons will directly transform them back to Biped Form and allow normal use of Modular Weapons.

  • Currency

    • Significantly increased the maximum holding limit of Matrix Credits.

Bug Fixes

  • Fixed an issue where entering floor 40 from floor 39 while holding a large number of chips could cause the client to abnormally exit.

  • Fixed an issue where the skill effect range of Whirlwind Slash did not expand correctly when used after activating BREAK Override on WELKIN CUSTOM.

  • Fixed an issue where using Aux 2 transformation when ALPHARD's BREAK Override energy was full would repeatedly play the "BREAK Override energy full" sound effect.

  • Fixed an issue where Aux 3's duration was incorrectly applied for WELKIN and INFERNO when activated during BREAK Override.

  • Fixed an issue where the damage of the second Basic Attack could be lost when quickly chaining into a rapid slash after completing the second Basic Attack with STELLARUS.

  • Fixed an issue where airdropped cover could abnormally float when PINAKA re-deployed Aux 2 immediately after recovering from a stagger state that occurred during Aux 2 usage.

  • Fixed an issue where a Striker using Induced Sword or Thermal Saber could abnormally float when lock-on was released and an attack was initiated after locking on to a target.

  • Fixed an issue where chips with trigger conditions of below 40% HP would become inactive when a Striker equipped Durability Conversion Chip A and was affected by Durability Siphon or repair.

  • Fixed an issue where Critical Damage would abnormally decrease after a Striker obtained the Condensation Chip.

  • Fixed an issue where the mark would abnormally disappear when SERENITH used Aux 1 to link a marked enemy target.

  • Fixed an issue where using the Heart Earring by a Pilot had a chance to cause an abnormality, and the item was not displayed in the interface after unlock.

  • Fixed an issue where, when claiming the Protagonist Pilot and CUSTOM Pilot quotes from Achievement rewards, the reward display and Tuning EXP were abnormally merged.

  • Fixed an issue where the Leaderboard was not settled normally when a Pilot was offline.

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