In our previous devlogs, we showed you the tools that will help you get rid of old furniture, decorations, and other unnecessary elements. But after every renovation comes a moment that simply cannot be avoided…
https://store.steampowered.com/news/app/4599110/view/693140497866163504?l=english
Time to clean up! 😄

That’s why today we’re introducing another incredibly important tool in Hotel Simulator — the broom. 🧹
There are no complicated mechanisms, interchangeable attachments, or special operating modes here. Just a simple, proven, and reliable tool.
After a renovation, the room will be filled with plenty of dust, rubble, and other leftovers from the work. Before you can place new furniture and decorations and prepare the room for your next guests, you’ll need to get everything back in order.
And this is where the broom comes in handy.
Sweep away the dust, clear the rubble, and prepare the room for a fresh start.
Because even the best interior design won’t make a good impression if there’s still a pile of renovation debris under the bed. 😉
The broom may not be the most impressive tool in your arsenal, but sometimes the simplest solutions are the ones you need the most.
In Hotel Simulator, renovation isn’t just about demolishing and building. It’s an entire process — from removing old furnishings, through renovation and cleaning, all the way to creating a finished room that your guests will want to come back to.
In our upcoming devlogs, we’ll show you more gameplay features and even more ways to develop your hotel.
If you want to stay up to date with the latest Hotel Simulator news, join our Discord:

See you in the next devlog!
— Two Horizons Team
If you want to get to know Winston Springs better right now, be sure to check out the first game in the series:
Car Dealer Simulator:
https://store.steampowered.com/app/2404880/Car_Dealer_Simulator/
And don’t forget to add our free prologue to your wishlist:
🏨 Hotel Simulator Prologue: Early Days
https://store.steampowered.com/app/4818260/Hotel_Simulator_Prologue_Early_Days/