
Hello, survivors!
Thank you for your continued feedback on issues encountered during gameplay. This update focuses on optimizing a batch of quest, achievement and collection issues, completing interactions for some scenarios, and optimizing crafting, trading and interface details, as follows:
Version: 1.0.14679
New Recipes: Added three new dishes—Sauced Duck, Enoki Mushroom Beef, and Tomato Beef, which can be cooked on cooking appliances.
New Radio Announcements: Now, a few days before the zombie horde arrives, the Radio will broadcast messages from survivors in the outer city—warning that a large zombie horde is approaching. Accept the mission and survive until the next horde warning to receive additional rewards.
New Planning Card: Added the three-tier "Capacity Upgrade" planning card. Each level upgrade adds one Fuel slot to all fuel generators in your Home.
Power Quest Optimization: Added qualifying furniture equipment to the "Store the Power" and "Self-Sufficient Power" quests; saves that had equipment already installed but were stuck will complete the quest immediately upon receiving it.
Power Statistics Optimization: Electronics in areas not yet unlocked in the warehouse manager's Home are no longer included in the Home's power consumption statistics.
Quest Progress Fix: Fixed the issue where quest progress on the tracking bar always displayed as 0 for quests like capturing storage mice.
Greenhouse Quest Optimization: Fixed the issue where the "Warm as Spring" quest requirements would appear in other quest details, as well as its own progress not displaying.
Quest Objective Optimization: Tracking bars for long-term survival quests no longer uniformly display "Survival Progress" but instead show their respective quest objectives.
Achievement Fix: "Minimal Budget" now judges based on the actual amount paid. Using discounts for shopping will no longer count as overspending. Save files that previously couldn't complete this Achievement due to residual records from the previous round will be recalculated after the update.
Achievement Description Corrections: Fixed the descriptions of 11 Achievements to match their actual completion conditions.
Collection Completion and Optimization: Added 12 types of capturable prey to the collection; fixed the issue where the last collection target in the food collection could not be achieved, as well as some gift pack food items not being counted in the collection after opening.
Event List Optimization: The event list in the upper left corner of the main interface can now be scrolled through by hovering the mouse when in collapsed state to view subsequent objectives.
Construction Notes Optimization: The collapsed state of construction note groups in the crafting interface will be maintained when reopening the panel after closing it (recorded independently for each save file).
Crafting Prompt Fix: When recipes are not yet unlocked, crafting will no longer incorrectly display the message "These materials can't make anything..."
Trading Panel Optimization: When there are many Container tabs in the Drone trading panel, the panel will no longer expand in width and can be scrolled horizontally to switch between tabs.
Icon and Name Optimization: Enlarged the weasel's item icon for easier recognition in the inventory; corrected the Chinese name of the "Opened Cardboard Box".
Settlement Archive Reinforcement: Fixed an issue where some statistics in the settlement archive might display as 0 and stop updating after dying in exploration maps.
Stability Optimization: Fixed several issues that could cause game crashes or interface unresponsiveness.
Exploration Scene Optimization: Fixed issues where fire cabinets in the abandoned school and electrical boxes in the abandoned hospital were impassable and non-interactable.
College Student Home Optimization: The sink on the second floor of the College Student Home can now be dismantled and moved, and will no longer be overlapped by other furniture.
Heavy Motorcycle Optimization: Adjusted the heavy motorcycle's model size and icon, and added startup sound effects for it.
Thank you for your support and feedback. We will continue to refine the game based on everyone's suggestions.
If you encounter other bugs and issues, or if existing fixes are not working, please feel free to submit your problems to the feedback form, and we will address them as soon as possible!
https://forms.gle/93bp2Y1o1uVqMx3b8
Good luck to all survivors—stock up on supplies and survive to the end!
— Midnight Workshop