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No Man's HomeEventsPatch 0.2.3 - New jobs, better item placement system and more...
In-game event

Patch 0.2.3 - New jobs, better item placement system and more...

No Man's Home · published 19 Aug 2026, 18:51 UTC · build 24824261

All eventsPlayers around this dateRead on Steam

Better Item Placement System

Placing or moving items is now much better with a system that basically shows you a “ghost” of the item which you can move around with surface snapping and rotate to place it wherever you want safely. This works for both when dropping items from your inventory or just moving an already dropped item around. Organizing your items is now much easier!

One other change that I know a lot of people will love is that stashed items will not be affected by explosion knockback!To move the item simply use your mouse. Left click will confirm the move and you can use the mouse wheel to rotate it. Green means it doesn't overlap with anything so you can safely place it. Red means it is overlapping with a nearby object. You can still confirm it when it's red but it might move the objects aronud so be careful!

New Job: Search And Destroy

This job requires you to to search buildings and find a certain operative which then you will have to execute. But you need to be aware of booby traps that he might be placed on doors. These traps can also be defused.

New Job: Collect Debt

This job has multiple ends and depends on how you wanna play it. I don’t wanna spoil much because I rather let you guys just experience it the way you like it. Basic premise is you have to find a certain individual and collect the money he borrowed from some one else and return it back to it’s owner.

New Job: Special Order

This job type is very simple. You will have to find a certain item and bring it to the operative who ordered it. Job pay can be really good depending on the item rarity.

New Merchant

Added a food merchant 'Butcher'. He is residing close to Vitran Village. He sells raw meat and will give you special order jobs as well.

Alternative Job Endings

Some jobs such as Bounty Hunter can now be finished in alternative ways. Such as blackmailing the target etc.

Optimization

  • You can expect some FPS gains and more stable FPS. Especially during combat.

New Localization

  • Italian localization done by Dark17200

Game Mode Changes

  • New Game Mode: Randomized Loadout

  • New Game Mode: Randomized Spawn Location

  • As you all know these were actually a part of Scavenger mode and couldn’t be toggled on seperately. Now they can be enabled outside of Scavenger mode. This means scavenger mode will start with the standard loadout if you do not enable random loadout gamemode for instance. So to get the classic scavenger mode experience make sure you enable Scavenger, Random Loadout and Random Spawn game modes altogether.

Overwatch AI Improvements

  • Reduced the range where NPCs shoot full auto. This will make distant combat feel much better since they will take single shots instead

  • Better target acquisition

  • NPCs won’t shout “Reloading” or callouts when they are the only one left in their squad

Player Movement

  • Jumping while moving forward will propel the player forward. This makes jumping feel much more natural and will give you some extra boost

  • You can now sprint longer

Inventory

  • Item description field now shows the attached items and bullets inside the magazine

Misc

  • Dynamic text scaling for camp names in GPS

Bug Fixes

  • Fixed autowalk not having foot step sounds

  • Fixed a bug causing NPC to get wrong location for the job they are doing

  • Fixed a bug causing the guy you are supposed to save in “Saving Rad Runner” job to keep attacking you after job ends

  • Fixed Colt 11 model not showing up for the item

  • Fixed a crash causing bug during rain

  • Various bug fixes

More from No Man's Home

Other announcements

All events
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