No Man's Home · published · build 24824261
Placing or moving items is now much better with a system that basically shows you a “ghost” of the item which you can move around with surface snapping and rotate to place it wherever you want safely. This works for both when dropping items from your inventory or just moving an already dropped item around. Organizing your items is now much easier!
One other change that I know a lot of people will love is that stashed items will not be affected by explosion knockback! To move the item simply use your mouse. Left click will confirm the move and you can use the mouse wheel to rotate it. Green means it doesn't overlap with anything so you can safely place it. Red means it is overlapping with a nearby object. You can still confirm it when it's red but it might move the objects aronud so be careful!
This job requires you to to search buildings and find a certain operative which then you will have to execute. But you need to be aware of booby traps that he might be placed on doors. These traps can also be defused.
This job has multiple ends and depends on how you wanna play it. I don’t wanna spoil much because I rather let you guys just experience it the way you like it. Basic premise is you have to find a certain individual and collect the money he borrowed from some one else and return it back to it’s owner.
This job type is very simple. You will have to find a certain item and bring it to the operative who ordered it. Job pay can be really good depending on the item rarity.
Added a food merchant 'Butcher'. He is residing close to Vitran Village. He sells raw meat and will give you special order jobs as well.
Some jobs such as Bounty Hunter can now be finished in alternative ways. Such as blackmailing the target etc.
You can expect some FPS gains and more stable FPS. Especially during combat.
Italian localization done by Dark17200
New Game Mode: Randomized Loadout
New Game Mode: Randomized Spawn Location
As you all know these were actually a part of Scavenger mode and couldn’t be toggled on seperately. Now they can be enabled outside of Scavenger mode. This means scavenger mode will start with the standard loadout if you do not enable random loadout gamemode for instance. So to get the classic scavenger mode experience make sure you enable Scavenger, Random Loadout and Random Spawn game modes altogether.
Reduced the range where NPCs shoot full auto. This will make distant combat feel much better since they will take single shots instead
Better target acquisition
NPCs won’t shout “Reloading” or callouts when they are the only one left in their squad
Jumping while moving forward will propel the player forward. This makes jumping feel much more natural and will give you some extra boost
You can now sprint longer
Item description field now shows the attached items and bullets inside the magazine
Dynamic text scaling for camp names in GPS
Fixed autowalk not having foot step sounds
Fixed a bug causing NPC to get wrong location for the job they are doing
Fixed a bug causing the guy you are supposed to save in “Saving Rad Runner” job to keep attacking you after job ends
Fixed Colt 11 model not showing up for the item
Fixed a crash causing bug during rain
Various bug fixes