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Tankenstein Demo›Events›Update 0.2.5
In-game event

Update 0.2.5

Tankenstein Demo · published 4 months ago

All eventsPlayers around this dateRead on Steam

As we continue work on the Wasteland update, we have come to somewhat of a halfway point and decided we wanted to make a minor update in the meantime. There has been a lot of feedback about how damage works, especially about turrets feeling counterintuitive as a weak point, and we agree, which is why we have given them some more damage resistance across the board. This should change how the combat feels quite a lot, and we're hoping it will allow for much more strategy and skill expression. There have been a number of other changes too, which can be found below:

  • Adjust swivel speeds and turn speeds

  • Reduced swivel speed on heavier turrets at higher tiers

  • Lowered turn speed on high tier hulls and tracks

  • Rebalanced damage and armour values across the board

  • Turret part takes less damage

  • Gun part takes less damage

  • Track parts take more damage

  • Set minimum reload speed to be the same as minimum fire rate for all guns

  • Rebalanced minor CPU's to have a wider stat spread

  • Increased machinegun heat generation slightly

  • Changed distances between tier zones

  • Updated all of the objectives to be more specific

  • Added ironman mode (Unlocked by killing Plasma)

There has also been a rework to the end game system. While we still plan on redesigning the endgame in the titular "Endgame" milestone update, we weren't happy with the current placeholder endgame system, so it has now been fleshed out a bit. It is still temporary but it should feel a little more structured now. You will have the option to trigger the endgame or not after defeating the final boss, as well as an objective to finish the trial with.

Endgame changes include:

  • Increased hunter spawn distance

  • Added a new endgame extract objective

  • Capped scrap multiplier from hunters to 2x

  • Added a 0.5x scrap multiplier for successfully ascending

  • Added an end game panel when defeating plasma

That's it for the changes going in today. We won't talk too much here about what's coming with the second half of the Wasteland update, but I will say that while this half was focused on the tanks, balance and gameplay, the second half will focus on the world and terrain. As always thanks to everyone who has given their feedback, it has shaped the game to what it is today and will continue to shape it with each step we take towards 1.0

- Landship Games

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Game update3 Sep 2026Hotfix 0.3.1 + Dev BlogHey all, We have seen some issues with updated 0.3 that we wanted to fix. Thank you all once again for reporting these issues and leaving feedback. The changes in this hotfix are: · Fixed issue with tanks spawning inside terrain in the desert biome · Interrupting a fight between 2 or more AI will not longer cause all AI to target the player · Changed the names for T4 and T6 tank parts · Added a…Major update25 Aug 2026Update 0.3Hey all, The Wasteland update is finally here. Some of the changes we had planned were released earlier as a smaller patch in 0.2.5 which focused mostly on gameplay and balance. This second half of the Wasteland update features a major upgrade to the environment with an entirely new terrain system, new destructible props and objects, new compounds and more. Change list: -- Environment-- • New G…Game update23 Jun 2026Update 0.2.5.2As the work on the wasteland update continues, we wanted to bring you a small balance patch and a much requested feature: Key rebinding! The other notable changes are: · Added key rebinding · Added slider for UI audio · Slightly increased ricochet chance · Reduced early game Armour values · Slightly increased late game Armour values · Various bug fixes This will likely be the last small patch b…