We have added more functionality to the track-laying logic to give you total control. No more fighting with presets or clunky junctions.
Precision Track Editing: We’ve moved away from the restrictive preset approach. You can now click and extend tracks freely to connect with any other segment.
Intuitive Connections: All you have to do is drag a track into another to attach it. The system handles the "stitching" automatically to ensure smooth transitions.
Nature and rail now work in harmony. This is our first major step toward a fully functioning tunnel system.
Instant Tunnels: Forget manual terrain lowering. Simply drag your track through a mountain or steep hill, and the game will auto-generate a tunnel through the terrain.
Realistic Embankments: For small elevations, we’ve ditched the pillars. The land now rises to create natural ramps and passes under the tracks, just like the real world.
Sea-Level & Water Carving: We’ve added a global water body surrounding the map. It is now incredibly easy to carve out rivers, lakes, and swamps simply by leveling the terrain below sea level.
Wraparound Grid: The build grid is no longer stuck at 0 elevation. It now wraps dynamically around the entire playable area, providing a consistent reference point regardless of the height.
We’ve decoupled flora from the prop system to make world-building faster and more organized.
Dedicated Foliage System: Access a specialized tool focused entirely on trees, shrubs, flowers, and grass.
Predictable 'Count' Setting: We’ve replaced the confusing 'Density' slider with a 'Count' setting, giving you a much more predictable result when painting dense forests or meadows.
Paintable Flora: Use the brush to populate vast swathes of land in seconds. Select your model, set your brush size, and start painting.
Cleaning up your map shouldn't be a chore. In addition to the context-specific "Shift+Click" we have added a dedicated, powerful deletion system.
Filter-Based Deletion: Use filters to target specific items. Need to remove just a patch of trees? Select the foliage filter. Need to clear everything? Select the 'All' filter.
Segment Deletion: You can now delete specific small segments of track rather than being forced to remove the entire line.
Brush Swipe: Use the brush tool to clear large areas of the map with a single motion.
New Maps: We’ve refreshed our library, removing undersized maps and adding much larger landscapes to support complex, long-distance routes.
Context-Based Cursors: The cursor icon now changes dynamically based on the tool you have selected, providing better visual feedback for your actions.
3 New Trains: We’ve added three new train models of varying lengths to provide more diversity for your routes.
Refined Feedback: The UI now displays precise angles, elevation details, and proximity warnings while you are laying tracks or placing props.
Playtest: Want to help us break things (and then fix them)? Join the crew: Sign up for the Playtest Program
https://railyard.gg/games/model-trains
Thank you for being a great community <3