
World
Infinite World: The game world is now endless.
Procedural Generation: Added randomized world seeds upon creating a new world.
Biome System: The map is now split into distinct biomes: Desert, Ocean/Sea, Forest, and Mountains.
Underground Veins: Ore deposits now spawn in subterranean veins unique to their respective biomes.
Voxel Engine: Replaced the default Unity Terrain with a custom Voxel Engine.
Night Cycle Upgrade: Added the Moon and overhauled night lighting.
Weather: Reintroduced rain with significant performance optimizations.
Items
Added: Dirt, Shovel.
Removed: Treehouse (location), BoomBox, Mine (location).
Rebalance & Code Refactoring
Overhauled player internal inventory architecture.
Refactored furnace and storage case inventory/operation logic.
Overhauled electrical systems and all electronic appliances.
Redesigned UI menus for electrical devices.
Batteries no longer output power if there are no active consumers connected.
Oil System Change: Oil is no longer an item; it exists within terrain chunks, with quantities varying by biome.
Resource Durability: Boulders are no longer infinite and now shatter after 10 hits.
Updated chicken AI behavior.
Reworked arrow damage calculations.
Redesigned inventory interface.
Multimeter Tweaks: Now reads voltage specifically on the targeted Pin rather than the entire wire.
Geoscanner: Now displays maximum potential oil extraction rate for the current chunk in oil_units/min.
Electronics now burn out if they exceed their maximum allowed temperature threshold.
Crafting & Balancing
Axe / Pickaxe: 10 Wood, 10 Stone ➡️ 10 Stick, 10 Stone
Torch: 5 Coal, 1 Wood, 5 Rope ➡️ 2 Coal, 1 Stick, 5 Rope
Break Chance Reduction: Base craft failure chance reduced from 60% to 40% in Main Crafting, and from 40% to 20% at the Electronics Desk.
Furnace Coal Buff: Coal previously provided a x4–x6 ore boost ➡️ now provides a flat x5 multiplier to all smelting.
Stick Yield: 1 Wood now yields 10 Sticks (up from 1).
Sprinting Stamina Drain: -8/s ➡️ -7/s
Sprinting Water Drain: -8 per 20s ➡️ -16 per 20s
Sprinting Hunger Drain: -8 per 40s ➡️ -14 per 40s
Grass Harvesting: +1 ➡️ +20
Berry Harvesting: +5 ➡️ +15
Mechanics
Swimming: Added water locomotion and swimming mechanics.
Drowning: Extended underwater diving now inflicts damage over time.
Fall Damage & Injuries: Falling from extreme heights can now cause severe bruises and fractures.
First-Person Hands: Added animated first-person arms/hands for actions.
Debuff UI: Added status effect icons that appear when active debuffs affect the player.
Terrain Digging: Fully implemented terrain modification and digging mechanics.
World Loader: Worlds no longer load automatically by default; added a main menu prompt to load existing saves or create a new world.
Localization: Added multi-language options (currently ~5% of text is localized).
Supported Languages: English, Russian, Ukrainian, German.
Item Transfer: Added a quantity slider when transferring items between player inventory and furnaces/cases.
Powered Workbenches: Polymer Station and Milling Machine now require electricity by default to unlock their crafting recipes.
Transformer: Transformers can now step up voltage in addition to stepping it down.
Fracture Healing: Consuming meat now accelerates recovery speed for bruises and fractures.
Ballistics Physics: All damage-dealing items now compute damage using specific kinetic energy and momentum parameters.
Bug Fixes & Improvements
Tweaked DLSS values and performance presets (Balanced, Quality, etc.).
Fixed player movement bugs.
Resource Gathering: Removed the need to find precise pixel positions/angles to hit trees and rocks.
Console Commands: Added developer console commands to hide UI and toggle Day/Night cycles (available only in CheatMode).
Cheat Mode Persistence: Activating CheatMode once locks that save file permanently — achievements are disabled, and the world cannot be converted back to non-cheat mode.
Added a notification overlay when a world is loading.
Improved save settings stability to prevent configuration wipes.
DirectX 11: Invalid/unsupported graphical settings are now hidden when running under DX11.
Harvesting berry bushes and grass now properly clears the prop mesh.
Storage cases containing items can no longer be deleted/dismantled.
Fixed downward velocity accumulation: stepping off ledges no longer causes players to instantly snap to the ground, restoring smooth gravitational acceleration.