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Earth TouristEventsUpdate 0.2.1
In-game event

Update 0.2.1

Earth Tourist · published 2 Sep 2026, 19:35 UTC · build 25086147

All eventsPlayers around this dateRead on Steam

World

  • Infinite World: The game world is now endless.

  • Procedural Generation: Added randomized world seeds upon creating a new world.

  • Biome System: The map is now split into distinct biomes: Desert, Ocean/Sea, Forest, and Mountains.

  • Underground Veins: Ore deposits now spawn in subterranean veins unique to their respective biomes.

  • Voxel Engine: Replaced the default Unity Terrain with a custom Voxel Engine.

  • Night Cycle Upgrade: Added the Moon and overhauled night lighting.

  • Weather: Reintroduced rain with significant performance optimizations.

Items

  • Added: Dirt, Shovel.

  • Removed: Treehouse (location), BoomBox, Mine (location).

Rebalance & Code Refactoring

  • Overhauled player internal inventory architecture.

  • Refactored furnace and storage case inventory/operation logic.

  • Overhauled electrical systems and all electronic appliances.

  • Redesigned UI menus for electrical devices.

  • Batteries no longer output power if there are no active consumers connected.

  • Oil System Change: Oil is no longer an item; it exists within terrain chunks, with quantities varying by biome.

  • Resource Durability: Boulders are no longer infinite and now shatter after 10 hits.

  • Updated chicken AI behavior.

  • Reworked arrow damage calculations.

  • Redesigned inventory interface.

  • Multimeter Tweaks: Now reads voltage specifically on the targeted Pin rather than the entire wire.

  • Geoscanner: Now displays maximum potential oil extraction rate for the current chunk in oil_units/min.

  • Electronics now burn out if they exceed their maximum allowed temperature threshold.

Crafting & Balancing

  • Axe / Pickaxe: 10 Wood, 10 Stone ➡️ 10 Stick, 10 Stone

  • Torch: 5 Coal, 1 Wood, 5 Rope ➡️ 2 Coal, 1 Stick, 5 Rope

  • Break Chance Reduction: Base craft failure chance reduced from 60% to 40% in Main Crafting, and from 40% to 20% at the Electronics Desk.

  • Furnace Coal Buff: Coal previously provided a x4–x6 ore boost ➡️ now provides a flat x5 multiplier to all smelting.

  • Stick Yield: 1 Wood now yields 10 Sticks (up from 1).

  • Sprinting Stamina Drain: -8/s ➡️ -7/s

  • Sprinting Water Drain: -8 per 20s ➡️ -16 per 20s

  • Sprinting Hunger Drain: -8 per 40s ➡️ -14 per 40s

  • Grass Harvesting: +1 ➡️ +20

  • Berry Harvesting: +5 ➡️ +15

Mechanics

  • Swimming: Added water locomotion and swimming mechanics.

  • Drowning: Extended underwater diving now inflicts damage over time.

  • Fall Damage & Injuries: Falling from extreme heights can now cause severe bruises and fractures.

  • First-Person Hands: Added animated first-person arms/hands for actions.

  • Debuff UI: Added status effect icons that appear when active debuffs affect the player.

  • Terrain Digging: Fully implemented terrain modification and digging mechanics.

  • World Loader: Worlds no longer load automatically by default; added a main menu prompt to load existing saves or create a new world.

  • Localization: Added multi-language options (currently ~5% of text is localized).

  • Supported Languages: English, Russian, Ukrainian, German.

  • Item Transfer: Added a quantity slider when transferring items between player inventory and furnaces/cases.

  • Powered Workbenches: Polymer Station and Milling Machine now require electricity by default to unlock their crafting recipes.

  • Transformer: Transformers can now step up voltage in addition to stepping it down.

  • Fracture Healing: Consuming meat now accelerates recovery speed for bruises and fractures.

  • Ballistics Physics: All damage-dealing items now compute damage using specific kinetic energy and momentum parameters.

Bug Fixes & Improvements

  • Tweaked DLSS values and performance presets (Balanced, Quality, etc.).

  • Fixed player movement bugs.

  • Resource Gathering: Removed the need to find precise pixel positions/angles to hit trees and rocks.

  • Console Commands: Added developer console commands to hide UI and toggle Day/Night cycles (available only in CheatMode).

  • Cheat Mode Persistence: Activating CheatMode once locks that save file permanently — achievements are disabled, and the world cannot be converted back to non-cheat mode.

  • Added a notification overlay when a world is loading.

  • Improved save settings stability to prevent configuration wipes.

  • DirectX 11: Invalid/unsupported graphical settings are now hidden when running under DX11.

  • Harvesting berry bushes and grass now properly clears the prop mesh.

  • Storage cases containing items can no longer be deleted/dismantled.

  • Fixed downward velocity accumulation: stepping off ledges no longer causes players to instantly snap to the ground, restoring smooth gravitational acceleration.

More from Earth Tourist

Other announcements

All events
Community3 Sep 2026Currently working on Update 0.2.2Work on version 0.2.2 is currently underway! Here is a breakdown of what you can expect in the upcoming update: · Sound Design: New audio effects for various player and entity actions to improve feedback and immersion. · Steam Achievements: Integration of Steam Achievements is officially in progress, with the first two already implemented. · Localization & Language Support: · English is fully s…