Onboarding
A first run streams its waves in rather than stepping off a cliff at wave 4. Wave 1 is drones alone.
Enemy introductions: the first time a new enemy type appears, the game pauses, shows a card and highlights the actual enemy on screen.
Paged cards with BACK / NEXT and a page counter, a 1.3s minimum read time, and a NEW CONTACT strip.
The ult is taught mid-fight and explains itself.
Spotlight overlay with a one-shot hint latch.
DEV NEW PLAYER toggle for previewing the first-run experience.
Weapons
Default weapon slots reduced from 4 to 3.
The replace-a-weapon screen shows each weapon's mods' compatibility with the new weapon.
Fixes
A shield pool zeroed from outside no longer freezes; SHIELD REGEN shortens the refill delay.
HUD keycaps read the live keybind rather than a hardcoded letter.
Combat music bug fixed.
Cause-of-death line on the run summary is single-spaced, killer's name in red.
The DEV loadout dropdown lists actual weapons first.