Onboarding (CALIBRATION)
- Two full rework rounds: co-op rings, dash-through and speed gates, a black void section, drones, a drift path, and a finale playground. Stations refuse silently if taken out of order, too slow, or without the required dash. Required speed/ability shown on the card.
- Every pilot clears every station, not just the host.
Skill tree
- Levels buy ranks, ranks grant stats, checked server-side. Eight nodes for the demo. The canvas shows buyable / reachable / link-needed / full-game states clearly.
Leaderboards
- Steam submission on four squad-size boards, with a GLOBAL/FRIENDS placing on the first game-over beat. LEADERBOARD tab in PILOT RECORD.
Hub
- HANGAR: PILOT RECORD, GARAGE and LEADERBOARD are three peer tabs on one screen.
- CAREER folds into RUN LOG. Mission cards show the arena you're about to fly.
Run end
- Game-over beats fill the screen; the tease reads a real skill-tree node. A dead pilot at the boss win gets their spectator seat back after CONTINUE ENDLESS.
Boss
- RIM PURGE: a new Warden attack. Damage up 25% across the board, harder co-op HP scaling. Summon waves scale per connected pilot.
Camera
- Chase-camera collision is properly on: the eye no longer swings through the floor at steep aim.
Look
- A directional sun and sky-twinkle control.