Run end
- The game-over screen is three click-through beats with an XP row, and WISHLIST and DISCORD buttons on the last one.
- Score converts to XP. Pilots have numeric levels, and a level-up snapshot lands at game over.
Menus
- The lobby's left column is SELECT MISSION now: CAMPAIGN, TRAINING and SANDBOX.
- One vocabulary for the co-op flow: START RUN and JOIN SQUAD.
- Roster cards show each pilot's ping to the host.
- A lobby defaults to "<callsign>'s Squad" and keeps following the callsign.
- The browser shows IN LOBBY, and sizes its STATUS column to what it draws.
Naming
- BOWL OVERGROWTH V5 is now OVERGROWTH everywhere a player can see it.
Boss
- THE DESCENT and UNFURL: the Warden gets an entrance.
- The DEATH SPHERE has its own theme.
Codex
- An archive entry stays hidden until you have actually encountered its subject.
- The debut watch went dark on a veteran profile, so nothing was ever catalogued.
Rewards
- A utility ownership gate, which unblocks the upgrade lane.
- The decoy is placed rather than thrown. The grass was eating it.
Fixes
- The ripper beam vanished while a grapple rope was out.
- The final wave's wire line is written at run end.