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Quantum Covenant Playtest›Events›8/19/2026 Update
Game update

8/19/2026 Update

Quantum Covenant Playtest · published 20 days ago

All eventsPlayers around this dateRead on Steam

Waves

  • Enemy types have a minimum wave now. The roster arrives across eight waves, ordered by what each type teaches rather than cost. Intro schedule stretches to wave 10.

  • Fixed: five of nine enemies were inaccurately weighted for score/heat gain.

  • LEECH and RAPTOR threat values increased.

Enemies

  • RAPTOR model updated.

  • Shields show a dim "0" on refused hits.

Run summary

  • The game-over screen names what killed you.

  • Run time is time played, not how long the window was open.

Flight

  • Hovercraft less likely to flip over inadvertently

  • The arena roof can no longer be latched onto with the grapple.

Performance

  • Death sphere boss should no longer lag the game when it spawns

Biome transition test map

  • Bowl Overgrowth Sector Test: A portal streams the next arena into the running game. Fly the tunnel, arrive in the next biome, keep your run and upgrades. No reload.

  • The destination can bring its own sky, music and spawn zones. Enemies stop spawning in the arena you left.

Levels

  • HIPPODROME: arena extents widened so the level sits inside its bounds; full spawn-zone set.

  • Denser flora on bowl_v5; monoliths and flora regenerated.

Other

  • Overwriting a weapon mod takes two clicks.

  • STICKY BOMB removed from the reward pool.

  • Revive: beacon returns half shield, card returns half hull.

  • Fixed: screen-space outlines smearing into bloom.

  • Fixed: a new lobby starting with the previous lobby's chat log.

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