
Hey everyone!Thank you for playing the demo and providing feedback. As always If you have any feedback, issues, or bugs, please let me know in the discussion forum or email me directly at [email protected]
Patch Notes - v1.0.7a
Gameplay Adjustments
Flashlight Rework: The flashlight now has infinite battery and will no longer drain or flicker over time.
Removed Recharging: Completely removed the flashlight shake/recharge mechanic and its associated UI prompts.
Stamina Rework: Adjusted stamina drain and recovery rates so it no longer depletes too quickly.
Checkpoint Updates: Adjusted patrol checkpoint locations for the Canteen and Teacher's Room.
Visuals & Environment
Improved Visibility: Added a faint emissive glow to light switches, making them much easier to spot in dark rooms.
Lighting Improvements: Enhanced overall world lighting for better visibility and a more polished atmosphere.
New Signage: Added additional signboards for Block A and Block B to improve in-game navigation.
Bug Fixes
Fixed a collision issue where players could get stuck on the potted plant near the stage.
Fixed the box collider on the vending machine to prevent clipping and interaction issues.
Added missing environmental colliders to prevent players from falling out of bounds or getting stuck.
Fixed an issue where the Mouse Sensitivity slider would display an incorrect value on first open and snap back when interacted with.
Audio & Settings
Increased default BGM and SFX volume from 10% to 40% for a more balanced starting audio experience.
Fixed ambient sound triggering and playback in the Dream School sequence.
⚠️ Note: This volume update only affects first-time launches. Existing player preferences will remain unchanged.
UI & HUD
Add stamina label for better on-screen readability.