Here are the updates from last month:
We are continuing to make improvements based on feedback gathered during the beta test. The first two items are the main major updates.

Previously, the system was like a typical werewolf game where players voted to eliminate someone. This has been changed to a format where each player answers their own set of questions. This is intended to address the issue with the voting system where "even if individuals arrive at the correct answer, they must align with their faction to succeed." Additionally, by providing the Spy side with questions related to the Staff's actions, we have added risk to information sharing among Staff members. This is inspired by games like Word Wolf and The Resistance: Avalon. The new culprit voting system is an experimental implementation, and we plan to review and reconsider it based on future feedback.

Previously, traps only obstructed the target's actions. Now, players will gain points if they successfully handle the obstruction and lose points if they pass. The trap's design intent was to induce unnatural placement by the Staff side and to function as a cover story for the Spy, but passing had become the rational action in most situations. We hope that by increasing the risk of passing, the design will function as intended. Also, the name has been changed from "Trap" to "Unreasonable Request" (Muchaburi). In Werewolf Burger, victory points are represented by "customer evaluations," so the intention is that making the element that raises or lowers points customer-driven should better match the game's worldview.
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This month, we plan to work on the UI, including the top screen which was previously a placeholder, and other out-of-game elements.