Hello, Usurpers.
Demo update 0.1.1 is now live.
This update improves the readability of choice cards and the combat UI, and refines shop interactions. We've also adjusted Tier 1 difficulty and progression costs, and fixed recurring stutters and various bugs.
New Features & Improvements
- Choice cards now use different colors for each evolution stage to improve readability.
- Buying and selling items in the shop now both use right-click. The equipment buyback penalty has been removed.
- Boss and Mini-Boss Health Bars have been redesigned with multiple segments.
- Improved how icons for off-screen monsters are displayed on the minimap.
- The health display now also shows shield values. (Example: "123 (+50) / 999")
- Directional icons for off-screen bosses, Relics, portals, and other objects now also show their distance in meters (m).
- Changed the color of Mini-Boss summoning portals to make them easier to distinguish.
Balance Adjustments
- Fixed an issue where the cooldown of the Dark Knight's Strike unlocked via the "Storm Strike Unlock" node was applied incorrectly.
- Halved the cost of purchasing player Skill Points for levels up to and including level 5.
- Made Tier 1 difficulty easier overall.
- Removed unintended modifiers from some Legendary equipment. We're preparing new modifiers to give each Legendary item that currently has no additional modifiers its own character. Thank you for your patience!
Optimization
- Fixed recurring performance spikes (stutters) that occurred approximately every 2 minutes.
Bug Fixes
- Fixed an issue where skill tree nodes with multiple prerequisites could be unlocked by meeting only one.
- Fixed an issue where gold and Skill Point calculations were mixed up when a character leveled up.
- Fixed incorrect +/- signs in equipment modifier descriptions.
- Fixed an issue where repeatedly equipping and unequipping equipment caused the number of Reroll, Lock, and Ban uses to keep accumulating.
- Fixed issues where Reroll and Relic Ban functions on level-up choice cards did not work as intended.
- Fixed an issue where some Dominion cards appeared more than once on the level-up screen.
- Fixed an error in the order of shield-related damage calculations that caused incorrect invulnerability checks and displays.
- Fixed an issue where character level-ups on the results screen also increased account Skill Points.
- Fixed an issue where defeating just one Mini-Boss while several were present caused all of their Health Bars to disappear.
Thank you to everyone who has played and shared feedback.
We'll keep working to improve your experience.