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Guildrun Demo›Events›Patch 0.5.7
In-game event

Patch 0.5.7

Guildrun Demo · published 8 days ago

All eventsPlayers around this dateRead on Steam

Hello Guildmasters,

Welcome to our weekly update. This week we worked internally on some of the pieces of the full release of Guildrun. For the demo, we have a small QoL change and a couple of bug fixes for issues you reported. Thank you so much for continuing to find bugs and things that are not interacting as intended. It helps us improve the demo and game enormously.

As always, "⭐" marks changes suggested by our players, which at this point seems to have become the default.

Let's jump into the changes in detail:

General Changes

  • Added a display of your highest win streak and total wins on the Red Rift screen

Bug Fixes

  • ⭐ Shard Maximizer will now account for shards generated during combat

  • ⭐ Hitting damage-immune characters will now trigger on crit events

  • ⭐ Pimenta's health regeneration bonus should now properly trigger against damage-immune enemies

  • ⭐ Game is now properly saved during initial hero selection; leaving during this phase will no longer result in losing Boss Token

  • ⭐ Fixed Pollen mana scaling for The Bloomer, The Fae's Kiss and The Earth's Child; buff from last patch should now work correctly

  • ⭐ Burn and Poison damage will now properly trigger "on damage taken" effects (e.g., Yuuna's The Shadow, Vanguard's Frenzy Prism, and Assassin's Emblem will now trigger more consistently against Demon)

  • ⭐ Fixed Ring of Leech incorrectly granting its bonus when allies take poison damage

  • ⭐ Fixed Mystic's Protection Banner and Mystic's Prosperity Filigree targeting the casting Mystic instead of closest ally

  • ⭐ Fixed an issue where Nyx's The Wild damage scaling was incorrectly rounding down

  • ⭐ Fixed performance issues caused by missiles from Burn Conduit and other relics attempting to target reserve heroes

  • ⭐ Fixed Golden Ascendency description

  • ⭐ Fixed compendium class modifier button: now you can click on the button too, not only the icons

More from Guildrun Demo

Other announcements

All events
In-game event8 Sep 2026Patch 0.5.8Hello Guildmasters, and welcome to our weekly update. While our work on the 1.0 version continues, we bring a new update to the demo with bug fixes. All issues were reported or suggested by you. Bug Fixes ⭐ = Community Suggestion · ⭐ Acceleration Prism now properly activates on rush triggers instead of stall · ⭐ Fixed an issue where visual effects (like stealth transparency) were only applied t…In-game event25 Aug 2026Patch 0.5.6Hello Guildmasters, And welcome to our weekly update. We are slowly moving into a phase where we'll leave the demo's content as it is, and start focusing our work on the full version of the game. To make the full release as good as we can, we need to concentrate our effort, which will now shift more and more towards full release and away from the demo. We'll still keep an eye on bugs and balanc…In-game event18 Aug 2026Patch 0.5.5Hello Guildmasters! Welcome to our most stunning update yet, in which we bring to you: · Heroes now build up Stun Resistance against repeated enemy stuns · 5 Heroes now have Stun Immunity while casting their active abilities · Buffs across the board to Class Modifiers (Ranks A and S) and Event Relic/Item decisions · Hero updates · and of course, bug fixes - thank you all for reporting and helpi…