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The Forever Winter›Events›Hot-Fix 0.9.5.2 Release Notes 8/31/2026
Game update

Hot-Fix 0.9.5.2 Release Notes 8/31/2026

The Forever Winter · published 8 days ago · build 25041795

All eventsPlayers around this dateRead on Steam

Hotfix 0.9.5.2 is now live.

Version 0.9.5.2 Hotfix

Hello Scavs!

More quality feedback keeps coming in from many players. This hotfix addresses these specific issues. Stay frosty out there. 

- Fundog Out

Changes / Update Details:

  • Network

    • Fixed an issue where selecting a host that displayed “-” for ping could potentially cause a crash or bad connection.

  • AI

    • Fixed issue where some vfx could potentially block AI vision in specific levels.

    • Fixed issue where mechs / mech weaponry could potentially become aware of the player prematurely.

  • Gunhead

    • Fixed an issue where Gunhead’s head could potentially gimbal lock; denying the player the correct shooting angles.

More from The Forever Winter

Other announcements

All events
Game update2 Sep 2026Hot-Fix 0.9.5.3 Release Notes 9/2/2026Hotfix 0.9.5.3 is now live. Version 0.9.5.3 Hotfix Hello Scavs! This hotfix focuses on two specific changes. Hope the week has been amazing so far! Stay frosty. - Fundog Out Changes / Update Details: · AI Hearing · AI now have less information about the exact location they hear if they aren’t already aware of the noise-maker. The further away the nose, the less specific the location knowledge.…Game update28 Aug 2026Hot-Fix 0.9.5.1 Release Notes 8/28/2026Hotfix 0.9.5.1 is now live. Version 0.9.5.1 Hotfix Hello Scavs! Already got some good feedback from many players. As such, here is a quick day-of hotfix for today’s release. - Fundog Out Changes / Update Details: · WEAPONRY · Fix an issue where firing one weapon could cause many of the recoil systems in the other weapon to become disabled. · Fixed issue preventing the firing audio for the PM-9…In-game event28 Aug 2026The Forever Winter - August 2026 UpdateHello Scavs! This QOL patch is a little more experimental. We've been working for some time on new state machine systems for the AI, and we're putting a much larger piece of that work into your hands with this update. The immediate changes are things you'll be able to see: squads suppressing positions, flanking, maintaining a front, investigating sounds, searching after losing contact, and even…