Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Forever Winter›Events›Hot-Fix 0.9.5.1 Release Notes 8/28/2026
Game update

Hot-Fix 0.9.5.1 Release Notes 8/28/2026

The Forever Winter · published 11 days ago · build 25000316

All eventsPlayers around this dateRead on Steam

Hotfix 0.9.5.1 is now live.

Version 0.9.5.1 Hotfix

Hello Scavs!

Already got some good feedback from many players. As such, here is a quick day-of hotfix for today’s release. 

- Fundog Out

Changes / Update Details:

  • WEAPONRY

    • Fix an issue where firing one weapon could cause many of the recoil systems in the other weapon to become disabled.

    • Fixed issue preventing the firing audio for the PM-9 from playing if the weapon is equipped with a suppressor.

  • AI

    • AI will now notice near-miss shots as well as damaging shots.

      • If the AI is looking at the player and the player shoots at them (but misses):

        • The AI will go from unaware to suspicious if unaware.

        • The AI will go from suspicious to agro if suspicious.

      • If the AI is not looking at the player and the player shoots at them (but misses):

        • They will go from unaware to suspicious UNLESS the weapon was suppressed.

    • Obviously, damaging shots will still make the AI agro.

More from The Forever Winter

Other announcements

All events
Game update2 Sep 2026Hot-Fix 0.9.5.3 Release Notes 9/2/2026Hotfix 0.9.5.3 is now live. Version 0.9.5.3 Hotfix Hello Scavs! This hotfix focuses on two specific changes. Hope the week has been amazing so far! Stay frosty. - Fundog Out Changes / Update Details: · AI Hearing · AI now have less information about the exact location they hear if they aren’t already aware of the noise-maker. The further away the nose, the less specific the location knowledge.…Game update31 Aug 2026Hot-Fix 0.9.5.2 Release Notes 8/31/2026Hotfix 0.9.5.2 is now live. Version 0.9.5.2 Hotfix Hello Scavs! More quality feedback keeps coming in from many players. This hotfix addresses these specific issues. Stay frosty out there. - Fundog Out Changes / Update Details: · Network · Fixed an issue where selecting a host that displayed “-” for ping could potentially cause a crash or bad connection. · AI · Fixed issue where some vfx could…In-game event28 Aug 2026The Forever Winter - August 2026 UpdateHello Scavs! This QOL patch is a little more experimental. We've been working for some time on new state machine systems for the AI, and we're putting a much larger piece of that work into your hands with this update. The immediate changes are things you'll be able to see: squads suppressing positions, flanking, maintaining a front, investigating sounds, searching after losing contact, and even…