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CircuitVeil Playtest›Events›CircuitVeil 0.3.169
Game update

CircuitVeil 0.3.169

CircuitVeil Playtest · published 15 days ago

All eventsPlayers around this dateRead on Steam

Godot Update

  • Client now runs on Godot 4.7.2.

SpacetimeDB Update

  • Worlds now run SpacetimeDB 2.8.2.
More from CircuitVeil Playtest

Other announcements

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CircuitVeil PlaytestGame update27 Aug 2026CircuitVeil 0.3.172ADDED · Tech Tree now uses the Build Menu workbench look, with lasers on the links and pathway cards dropping in one by one. · Uranium Enrichment Facility glows amber while ore is loading and green while a batch is running. FIX · A warehouse feeding a transfer machine auto-picks the filter when it only holds one valid type, so the Enrichment Facility no longer sits on No Input. · Transfer filte…CircuitVeil PlaytestGame update25 Aug 2026CircuitVeil 0.3.170ADDED · Inventory, Robot Frame, Settings, and Quest Log now share the Build Menu's workbench look. Robot Frame shows a live loadout inspector. · Settings Quality now has real 2D MSAA (Off / 2x / 4x / 8x). FIX · Advanced Drill recipe now lists 8 power per tick (was still saying 5). · Menu music keeps playing through single-player and multiplayer screens, then fades when you enter a world. · Ques…CircuitVeil PlaytestGame update23 Aug 2026CircuitVeil 0.3.168ADDED · Other players' manual-gather +N now pops under their Frame, same as yours. · FPS overlay now shows render CPU / GPU, server tick, ping, vsync, and window mode, so a hitch report can tell present-wait from a world flush. FIX · Playtest sign-in no longer fails with a bogus invalid Steam ticket when the Spacetime Auth exchange is slow. · Building popup keeps the owner name after the machin…