
Added a dramatic new visual celebration when Weapons or Arcane Traits reach Tier VI (Evolution).
Unified Weapon and Trait evolution effects into a consistent visual language.
Introduced new legendary six-point star iconography for high-tier upgrades.
Improved progression feedback so major upgrades feel significantly more rewarding.
Improved Signal Reel responsiveness and initialization.
Fixed instant-click edge cases when opening the reward reel.
Improved reward reveal timing.
Added cleaner transition states between spinning, landing and reward presentation.
Improved Overdrive activation visuals.
Added smoother cooldown decay after detonation.
Reduced abrupt transitions entering and exiting Overdrive.
Improved visual readability during large enemy encounters.
Added a dedicated defensive hit confirmation for successful damage negation.
Improved feedback consistency during heavy combat.
Better separation between offensive and defensive combat cues.
Completely redesigned enemy death audio.
Added deeper, heavier impact sounds.
Improved bass response for nearby eliminations.
Reduced high-pitched artifacts.
Better overall combat mix with weapons remaining the dominant audio element.
Improved boss encounter atmosphere.
Better boss priority visibility on the minimap.
Enhanced progression feedback during late-game encounters.
Completely redesigned the Atomic Signal pickup.
New high-energy core.
Improved glow balance.
Refined orbital effects.
Better pickup readability during combat.
Improved collection effects and detonation presentation.
Updated Purge Orb visuals.
Improved readability.
Better color hierarchy against the environment.
More consistent visual identity.
XP Gems are now rendered as smooth diamond pickups.
Added subtle volumetric shading.
Improved depth without increasing brightness.
Better integration into the Noir-Fi art style.
Improved minimap readability.
Added Purge Orb radar markers.
Improved XP cluster representation.
Better prioritization of important objectives.
Reduced visual clutter during large swarms.
Unified progression iconography.
Improved consistency across world pickups.
Better visual hierarchy between common and rare collectibles.
Improved Overdrive prompts.
Better scaling for keyboard and controller prompts.
Improved localization support.
Better spacing across all languages.
Gold tint color added when health bar is full.
Updated XP colors to a softer matte palette.
Improved readability during intense combat.
Better contrast against combat effects.
Improved readability of progression indicators.
Reduced competing visual intensity between combat effects and UI.
Fixed intro music transition hitch.
Improved cinematic-to-gameplay music synchronization.
Eliminated audible gaps when skipping cinematics.
Better title music fade timing.
Improved weapon evolution feedback.
Better combat mix.
Refined enemy death sounds.
Improved defensive feedback sounds.
Better overall audio clarity during heavy combat.
Fixed cinematic replay edge cases.
Prevented cinematics from restarting on their final frame.
Improved fade-out transitions.
Better state synchronization.
More reliable playback after rapid menu navigation.
Improved recovery from browser video errors.
Fixed rare playback failures while rapidly switching characters.
Improved cinematic state management.
Better recovery after interrupted playback.
A major accessibility pass was completed to reduce high-frequency flashing while maintaining Hollow Signal's visual identity.
Improvements include:
Reduced overall flash intensity.
Smoothed full-screen whiteouts.
Lowered pulse frequency across reward effects.
Stabilized Signal Surge visual effects.
Reduced damage flash intensity.
Improved Jackpot Fever visual stability.
Unified all flashes under the Flash Reduction accessibility option.
Fixed a rare visual feedback loop that could occur during prolonged Overdrive sessions.
Changes include:
Removed rapid chromatic flicker.
Smoothed activation transitions.
Reduced flash intensity.
Added cooldown suppression after detonation.
Improved comfort during extended play sessions.
Reduced lightning flash intensity.
Improved comfort during storms.
Better compliance with Flash Reduction settings.
Improved controller vibration transitions.
Better environmental feedback.
Smoother sector-to-sector interpolation.
Improved health-based vibration scaling.
Refined Overdrive tactile response.
Improved radar clarity during large swarms.
Better boss prioritization.
Improved cache visibility.
Smarter density reduction for common enemies.
Cleaner presentation during late-game encounters.
Fixed cinematics occasionally restarting on their final frame.
Fixed rare browser video recovery failures.
Fixed title music hitch after skipping the intro.
Fixed cinematic playback synchronization issues.
Fixed rapid character selection video failures.
Fixed Overdrive visual flickering during sustained combat.
Fixed progression icon inconsistencies.
Fixed radar marker inconsistencies.
Fixed several UI scaling issues.
Fixed controller prompt sizing inconsistencies.
Fixed multiple combat feedback edge cases.
Improved overall gameplay stability and performance.
Numerous rendering optimizations.
Improved visual consistency across all progression systems.
Better UI responsiveness.
Improved combat readability.
Enhanced late-game visual clarity.
Additional bug fixes and general polish throughout the experience.
Thank you to everyone who played Hollow Signal, shared feedback, reported bugs, and helped shape the game after launch. Every update has made the experience stronger, and v1.5.0 represents the definitive Gold Master edition of the game.
Silence the Signal.