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Out of ActionEventsSmall update
Game update

Small update

Out of Action · published 20 Jul 2026, 17:44 UTC

All eventsPlayers around this dateRead on Steam

Current main focus is game modes and Codex entries. These will take a while, so here are some other smaller changes. Bug fixes

  • Fix for devices not being destroyed on loadout change during Clone War.

Changes and additions

  • A quick look at target visibility following recent discussions. Something to try out that doesn't require making art / aesthetic changes and still fits in with the theme. See how it feels, subject to change.

    • Enemies within narrow field of view are locally tagged with a HUD icon (LOS only).

    • Globally tagged targets now appear as yellow HUD icon to differentiate.

  • Augmented arms changes:

    • No longer has the additional charging and damage for backup weapons.

    • Gains 100% increased combo point generation (build combo points quicker, get more use from blocks and special attacks).

    • Aux drain on the additional charging replaced with 25% reduced aux regneration (so it applies to all builds, not just backup).

  • TTK changes (including making combo point use consistent with other backups):

    • Primary throw and quick melee only now build combo points.

    • LMB charge speed increased by 25%.

    • Burst throw now gains accuracy, velocity and damage with combo points, drains 1 point for each hit.

  • Special melee weapon attacks now have a combo point cost rather than just drain all of them. For now both weapons attacks use 2 points.

  • Blocking damage combo point drain is now relative to the damage blocked.

  • Target painting range limits:

    • Umibozu 100m.

    • Overseer 50m.

    • Target Painter 25m (reinforcing this is a close range optic option).

  • Made some tooltips and assosciated bonuses more consistent:

    • Augmented Arms + Enhanced Foundations increase both firearm and device throw velocity.

More from Out of Action

Other announcements

All events
Out of ActionGame update9 Sep 2026Small updateJump now has input buffering. Should help with 'lost' jumps following a dodge or roll. · Continuing the battle against the occasional players getting stuck together bug. · Global tech mod 'CTEC-Light' added (will need tuning).Out of ActionGame update8 Sep 2026Small updateBug fixes · Fix for weapons not automatically rechambering if fired while scan strafing. · Fix for melee AI enemies not attacking players. Changes and additions · Augmented Nano-Wire now has its own cooldown separate from standard Nano-Wire. · Anchor can activated again to prematurely stop it moving mid flight (hands free). · Hydra from increased debuff duration and bleed damage received > incr…Out of ActionGame update7 Sep 2026Small updateBug fixes · Fix for disable sometimes not clearing all relevant states. · Fix for visibily checks on kill bonuses using smoke as a block. Changes and additions · Added some player on player penetration tolerance checks to help with body impacts. · Large audio system optimisation. · Nano-wire pulls (Anchor / Augmented Nano-wire) can now last up to 5 seconds (will disconnect if get within 2m of t…