Bug fixes
Fix for disable sometimes not clearing all relevant states.
Fix for visibily checks on kill bonuses using smoke as a block.
Changes and additions
Added some player on player penetration tolerance checks to help with body impacts.
Large audio system optimisation.
Nano-wire pulls (Anchor / Augmented Nano-wire) can now last up to 5 seconds (will disconnect if get within 2m of the target, no longer facing target or if speed drops below 4 m/s).
Can use combinations of move left, right and forward to swing around wire pull targets.
Can now launch directly out of a wire pull into a dive (press or hold dive) with no aerial maneuver cost. Can gain extra vertical height on angled pulls.
Maximum Effeciency Anchor now lasts for duration of pull and increases firearm accuracy by 50%.
Augmented Nano-wire can now grab onto allies (no negative effect).
Ally body impact knockbacks reduced by 50%.
Scout Receiver from reduced aim time and spread gain > reduced ADS time and spread gain with CQB optics (reinforce the mods focus).