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Out of Action›Events›Small update
Game update

Small update

Out of Action · published 39 hours ago

All eventsPlayers around this dateRead on Steam

Bug fixes

  • Fix for disable sometimes not clearing all relevant states.

  • Fix for visibily checks on kill bonuses using smoke as a block.

Changes and additions

  • Added some player on player penetration tolerance checks to help with body impacts.

  • Large audio system optimisation.

  • Nano-wire pulls (Anchor / Augmented Nano-wire) can now last up to 5 seconds (will disconnect if get within 2m of the target, no longer facing target or if speed drops below 4 m/s).

  • Can use combinations of move left, right and forward to swing around wire pull targets.

  • Can now launch directly out of a wire pull into a dive (press or hold dive) with no aerial maneuver cost. Can gain extra vertical height on angled pulls.

  • Maximum Effeciency Anchor now lasts for duration of pull and increases firearm accuracy by 50%.

  • Augmented Nano-wire can now grab onto allies (no negative effect).

  • Ally body impact knockbacks reduced by 50%.

  • Scout Receiver from reduced aim time and spread gain > reduced ADS time and spread gain with CQB optics (reinforce the mods focus).

More from Out of Action

Other announcements

All events
Out of ActionGame update8 Sep 2026Small updateBug fixes · Fix for weapons not automatically rechambering if fired while scan strafing. · Fix for melee AI enemies not attacking players. Changes and additions · Augmented Nano-Wire now has its own cooldown separate from standard Nano-Wire. · Anchor can activated again to prematurely stop it moving mid flight (hands free). · Hydra from increased debuff duration and bleed damage received > incr…Out of ActionGame update6 Sep 2026UpdateDouble-Tap artwork first pass. · 'Double Whammy' tech mod for Double-Tap added. · Improvements to networking on dropship launch mechanic. · Double tap from 1200 > 1000 burst RPM, 0.25 > 0.2 burst interval. · Incendiary ammo from 25 > 15% reduced damage. · Ghostfire ammo from 100 > 200% ricochet amount.Out of ActionGame update2 Sep 2026Small updateBug fixes · Fix for Temporal Suspension not reducing velocity. · Fix for multiple launches in quick succession occasionally getting overriden. Changes and additions · Additional tooltip info. · Desync+ effects now proc on Temporal Suspension and Slipstream use. · Arc Salvo shock damage from 50 > 75 (to make it more appealing and rewarding considering the downsides).